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Arizona CTE Software and App Development Framework

Standards

Standard Description
1.1 Establish objectives and outcomes for a task Lessons
1.2 Explain the process of decomposing a large programming problem into smaller, more manageable procedures Lessons
1.3 Explain “visualizing” as a problem-solving technique prior to writing code Lessons
1.4 Describe problem-solving and troubleshooting strategies applicable to software development Lessons
2.1 Identify common computer threats (e.g., viruses, phishing, suspicious email, social engineering, spoofing, identity theft, and spamming) Lessons
2.2 Describe potential vulnerabilities in software (e.g., OWASP’s Top 10) Lessons
2.3 Identify procedures to maintain data integrity and security (e.g., lock the screen, delete unrecognized emails, use trustworthy thumb drives, and use approved software) Lessons
2.4 Explain best practices to maintain integrity and security in software development (e.g., encryption, hashing, and digital signatures) Lessons
2.5 Describe methods for sanitizing user input to prevent issues (e.g., buffer overflows and SQL injection) Lessons
2.6 Explain the CIA (confidentiality, integrity, and availability) triad Lessons
2.7 Explain how software defects relate to software security (e.g., buffer overflows and cross-site scripting) Lessons
3.1 Explore intellectual property rights including software licensing and software duplication [e.g., Digital Millennium Copyright Act (DMCA), software licensing, and software duplication] Lessons
3.2 Compare and contrast open source and proprietary systems in relation to legal and ethical issues (e.g., data pricing, use of public and private networks, social networking, industry-related data, and data piracy) Lessons
3.3 Identify issues and regulations affecting computers, other devices, the internet, and information privacy (e.g., HIPAA, COPPA, CISPA, FERPA, PCI, GDPR, and data brokers) Lessons
4.1 Declare numeric, Boolean, character, string variables, and float and double Lessons
4.2 Choose the appropriate data type for a given situation Lessons
4.3 Identify the correct syntax and usage for constants and variables in a program Lessons
4.4 Identify the correct syntax and safe functions for operations on strings, including length, substring, and concatenation Lessons
4.5 Explain complications of storing and manipulating data (i.e., the Big-O notation for analyzing storage and efficiency concerns, etc.) Lessons
4.6 Research industry relevant programming languages (i.e., Java, JavaScript, Python, etc.) Lessons
5.1 Apply basic mathematics to hardware (e.g., bits, bytes, kilobytes, megabytes, gigabytes, and terabytes) Lessons
5.2 Use binary to decimal, decimal to hexadecimal, hexadecimal to decimal, binary to hexadecimal, and binary to hexadecimal conversions to solve hardware and software problems Lessons
5.3 Identify and correctly use arithmetic operations applying the order of operations (precedence) with respect to programming Lessons
5.4 Interpret and construct mathematical formulas Lessons
5.5 Identify correct and problematic uses of integers, floating-point numbers, and fixed-point numbers in arithmetic Lessons
6.1 Use the correct syntax for decision statements (e.g., if/else, if, and switch case) Lessons
6.2 Compare values using relational operators (e.g., =, >, <, >=, <=, and not equal) Lessons
6.3 Evaluate Boolean expressions (e.g., AND, OR, NOT, NOR, and XOR) Lessons
6.4 Use the correct nesting for decision structures Lessons
7.1 Identify various types of iteration structure (e.g., while, for, for-each, and recursion) Lessons
7.2 Identify how loops are controlled (variable conditions and exits) Lessons
7.3 Use the correct syntax for nested loops Lessons
7.4 Compute the values of variables involved with nested loops Lessons
8.1 Demonstrate basic uses of arrays including initialization, storage, and retrieval of values Lessons
8.2 Distinguish between arrays and hash maps (associative arrays) Lessons
8.3 Identify techniques for declaring, initializing, and modifying user-defined data types Lessons
8.4 Search and sort data in an array Lessons
8.5 Create and use two-dimensional arrays Lessons
8.6 Describe the efficiency of different sorting algorithms (e.g., bubble, insertion, and merge) Lessons
8.7 Describe the efficiency of linear vs. binary searches [e.g., O(n) and O(log n)] Lessons
9.1 Explain cloud-based computing and content delivery networks Lessons
9.2 Identify the components and functions of the internet (e.g., HTTP, HTTPS, FTP, IP addresses, and IMAP) Lessons
9.3 Identify services run by web servers [e.g., scripting languages (client- and server-side scripting), databases, and media] Lessons
9.4 Identify performance issues (e.g., bandwidth, internet connection types, pages loading slowly, resolution, and size graphics) Lessons
9.5 Differentiate among shared hosting, dedicated server, and virtual private server (VPS) Lessons
9.6 Identify Internet of Things (IOT) and common communication interfaces (e.g., Bluetooth, NFC, Wi-Fi, and LTE) Lessons
10.1 Identify key components and functions of internet and web specialty browsers Lessons
10.2 Use client collaboration sources/platforms (e.g., GitHub, Google Drive, Dropbox, JSFiddle, and browser developer tools) Lessons
10.3 Analyze remote computing tools and services and their application Lessons
11.1 Implement the steps in the System Development Life Cycle (SDLC) (e.g., planning, analysis, design, development, testing, implementation, and maintenance) Lessons
11.2 Develop program requirements/specifications and a testing plan (e.g., user stories, automated testing, and test procedures) Lessons
11.3 Apply pseudocode or graphical representations to plan the structure of a program or module (e.g., flowcharting, whiteboarding, and UML) Lessons
11.4 Create and implement basic algorithms Lessons
12.1 Use a program editor to enter and modify code Lessons
12.2 Identify correct input/output statements Lessons
12.3 Choose the correct method of assigning input to variables including data sanitization Lessons
12.4 Choose the correct method of outputting data with formatting and escaping Lessons
12.5 Differentiate between interpreted and compiled code (e.g., steps necessary to run executable code) Lessons
12.6 Identify the purpose of a build system (e.g., make, rake, ant, maven, SCons, and grunt) Lessons
12.7 Apply industry standards in documentation (e.g., self-documenting code; function-level, program-level, and user-level documentation) Lessons
12.8 Name identifiers and formatting code by applying recognized conventions Lessons
12.9 Demonstrate refactoring techniques to reduce repetitious code and improve maintainability Lessons
12.10. Demonstrate the use of parameters to pass data into program modules Lessons
12.11 Demonstrate the use of return values from modules Lessons
13.1 Identify errors in program modules Lessons
13.2 Identify boundary cases and generate appropriate test data Lessons
13.3 Perform integration testing including tests within a program to protect execution from bad input or other run-time errors Lessons
13.4 Categorize, identify, and correct errors in code, including syntax, semantic, logic, and runtime Lessons
13.5 Perform different methods of debugging (e.g., hand-trace code and real time debugging tools) Lessons
14.1 Use standard library functions Lessons
14.2 Find and use third party libraries (e.g., web-based and package managers) Lessons
14.3 Explain and interact with an Application Program Interface (API) Lessons
15.1 Identify the purpose of version control systems (e.g., Git and Mercurial) Lessons
15.2 Create a new repository Lessons
15.3 Add, push, and pull source code from repository Lessons
15.4 Explain branching and its uses Lessons
15.5 Restore previous versions of code from the repository Lessons
16.1 Apply W3C standards and style conventions Lessons
16.2 Construct web pages and applications that are compliant with ADA and sections 504 and 508 standards Lessons
16.3 Explain the concept of responsive design and applications Lessons
16.4 Employ graphics methods to create images at specified locations Lessons
16.5 Choose correct GUI objects for input and output of data to the GUI interface (e.g., text boxes, labels, radio buttons, check boxes, dropdowns, and list boxes) Lessons
17.1 Input/output data from a sequential file or database Lessons
17.2 Demonstrate creating, reading, updating, and dropping a database Lessons
17.3 Demonstrate the proper use of SQL database applications that work with different languages (e.g., MongoDB, Microsoft Access, Oracle Databases, and Code.org’s App Lab) Lessons
18.1 Make a distinction between an object and a class Lessons
18.2 Differentiate among inheritance, composition, and class relationships Lessons
18.3 Instantiate objects from existing classes Lessons
18.4 Read the state of an object by invoking accessor methods Lessons
18.5 Change the state of an object by invoking a modifier method Lessons
18.6 Determine the requirements for constructing new objects by reading the documentation Lessons
18.7 Create a user-defined class Lessons
18.8 Create a subclass of an existing class Lessons
18.9 Identify the use of an abstract class as opposed to an interface Lessons
18.10. Explain the object-oriented concepts of polymorphism, inheritance, and encapsulation Lessons
19.1 Identify runtime errors Lessons
19.2 Describe error handling strategies Lessons
19.3 Handle unexpected return values Lessons
19.4 Handle (catch) runtime errors and take appropriate action Lessons
19.5 Throw standard exception classes Lessons
19.6 Develop and throw custom exception classes Lessons