Giving commands to a computer, which is what programming is all about, is just like giving commands to a dog. Learn how to code with Karel the Dog—a fun, accessible, and visual introduction to text or block-based programming that teaches fundamental concepts like commands and functions to beginners.
Dar órdenes a una computadora, que es lo que la programación se trata, es como dar órdenes a un perro. Aprende a codificar con Karel el perro, una introducción divertida, accesible y visual a la programación que enseña conceptos fundamentales como comandos y funciones a principiantes absolutos. Los estudiantes pueden programar en bloques o texto.
Learn the basics of programming by drawing shapes on your screen with Tracy the Turtle! Turtle Graphics (or LOGO) is a beginner friendly way to explore programming concepts and bring creativity into programming in a visual way.
Learn the basics of building and designing a website! Use HTML to add text, pictures, and color to your page. These skills are the foundation for all website creation and is a great activity for students who are interested in the internet and how websites come to life!
Learn how images are stored and displayed on computers using pixels. Explore how images are encoded as a grid of color values, and make your own digital images using binary and hexadecimal color codes!
Learn the basics of coding with the Python programming language by writing programs that you can interact with! This hour will cover printing, variables, math, and getting information from users. Write a program that take in and stores data from a user and returns a unique response!
Students are introduced to the JavaScript block coding environment. They learn how to write a program that plays their own 8 count beat pattern.
Students are introduced to the JavaScript block coding environment. They learn how to create a computer program that places images and text on a canvas to create their own meme.
Students are introduced to the JavaScript block coding environment. Students curate the environment of their own sports video game.
In this hour of code, students will create a program that will solve for allele pairs based on user input. Students will program with Tracy the Turtle in Python to make this happen. Students should have prior knowledge of basic biology concepts and Punnett Squares before beginning this activity.
Students are introduced to Tracy the Turtle and learn how to code different mathematical models in Python! No coding experience is necessary, but students should have completed Algebra I or higher.
This Hour of Code looks at how transactions work on the Bitcoin ledger and investigates the overall performance of the Bitcoin blockchain.
In this Hour of Code, students learn about how they can use computer science to help solve one of the biggest problems facing our world today: litter and waste. Students start by exploring real world examples of how engineers are using computer programming to reduce the amount of litter in their community. Then, they choose between two programming adventures: Clean Up with Karel or Web Design for a Litter-Free Community. In Clean Up with Karel, students learn the basics of programming in Python by giving commands to Karel. In Web Design for a Litter-Free Community, students learn the basics of HTML by creating their own webpage.
This Hour of Code begins with an overview of how coding has impacted the art community by providing real-world examples. In the final lesson, Code an Online Shop, learners are given a real-world coding assignment that will reinforce what they’ve covered in the previous lesson. Using the fundamentals of HTML, learners will have the opportunity to create an online shop mockup.
Learn the basics of building virtual reality worlds using HTML and the A-Frame JavaScript Library. Through this activity, students will build their own virtual reality worlds that are compatible with VR devices, including smartphone VR headsets!
This activity gives you some examples on how to make your first real mobile apps and how to test them out on your phone. To run apps on a smartphone phone, students will need to download the Expo app. Find more information about Expo at https://expo.io.
This activity gives you some examples on how to make your first real mobile apps and how to test them out on your phone. To run apps on a smartphone phone, students will need to download the Expo app. Find more information about Expo at https://expo.io.
Learn the basics of the Java programming language. This hour will cover printing, variables, types, and getting information from users. Write a program that take in and stores data from a user and returns a unique response!
Students will explore how mass and speed affect elastic collisions by using conservation of momentum and conservation of kinetic energy equations to verify final speed values as calculated by a simulation.
Make your own graphics and drawings on the web using JavaScript. Learn how to use our JavaScript graphics library to make pictures by adding and modifying shapes to your canvas. This is a great activity for an art class or geometry class, as requires students to place their objects on a 2d plane.
This Hour of Code is an introduction to cryptography, hashing and blockchain technology, which is the foundation of Bitcoin.
Coding with Data Visualization is an hour long coding lesson that teaches students about the power of using data visualizations to display data in meaningful and easy to understand ways. Students will learn about several types of data visualizations and how they can be used to represent data, as well as practice creating them using a JavaScript library.
Have you ever wondered how many digits of Pi are really needed? Using Java, students will explore the impact of using different numbers of Pi digits in their calculations. This course is designed for students that are familiar with print statements and basic loops & conditional statements in Java.
Learn to make your own art with pixels in this unplugged tutorial. This tutorial teaches students about coordinates, what pixels are, and how to create drawings by setting pixels to be different colors. A great offline, visual activity.
Karel is a dog that only knows how to move, turn left, and place tennis balls in his world. You can give Karel these commands to instruct him to do certain things. This tutorial is a great activity for classrooms without computers
In this Hour of Code, students are introduced to cryptography by using the classic Caesar cipher to decrypt and encrypt some messages, and also discover the cipher’s flaw and how to improve upon it.
Create a drawing app in Scratch, which others can use to create their own unique artwork! Using events and loops, students will code and test a program that receives user input to create colorful artwork.
Use code blocks to animate your own story in ScratchJr! Students will learn the basics of events and sequences in programming as they use symbolic blocks to code their characters.
In this lesson, students will explore, understand, and model how artificial intelligence is trained with data to make predictions!
Students will explore, understand, and model how artificial intelligence is trained with data to make predictions!
Hour of Code is a nationwide initiative by Computer Science Education Week and Code.org to introduce millions of students to one hour of computer science and computer programming. Get started with your hour of code today on CodeHS.
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