Unit | Description |
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Functions and Exceptions: Students learn how their programs can be decomposed into smaller pieces that work together to solve a problem. | |
Strings: Students learn more sophisticated strategies for manipulating text in their programs. | |
Project: The Game of Pig: Students program a classic two-player game played with a 6 sided die. | |
Creating and Altering Data Structures: Students learn how tuples and lists are formed and the various methods that can alter them. | |
Extending Data Structures: Students learn to build more complex programs that make use of grids and dictionaries. | |
Project: Guess the Word: Students write a program for a word guessing game. | |
File I/O: Students learn to read, write, and process information from text files. | |
Exploring CS Careers: Students learn potential career paths in the field of computer science. |
Unit | Description |
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Classes and Objects: Learn the principles of object-oriented design. | |
Final Exam: Students prove their knowledge of content learned throughout the course through a multiple choice, short answer, and programming exam. | |
Python Graphics (Brython): | |
Python Graphics (Tkinter): | |
Project: Who Said It?: Use your programming knowledge to build a program that can predict whether a small sample of text was written by Jane Austen or William Shakespeare! | |
Project: Mastermind: | |
Assessment 2: Students prove their knowledge of content learned throughout the course through a multiple choice, short answer, and programming exam. |
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