Unit | Description |
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Karel in Python: Students learn the basics of programming by giving Karel the Dog commands in a grid world. | |
Basic Python and Console Interaction: Students learn the basics of programming by writing programs that interact with users through the keyboard. | |
Project: Mad Libs: Students write a program that allows users to create their own Mad Lib stories using variables and user input. | |
Conditionals: Students teach their programs to make decisions based on the information it receives. | |
Project: Quiz Game: Students write a program that quizzes users on a series of multiple-choice questions and checks their answers. | |
Looping: Students learn how to write more efficient code by using loops as shortcuts. | |
Project: Password Authenticator: Students write a program to provide feedback on whether the entered password is correct or incorrect. | |
Roles in a Software Development Team: Students learn the key roles and responsibilities of members of a software development team. |
Unit | Description |
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Assessment 1: | |
Intro to Python with Turtle Graphics: Students learn about the world Tracy lives in and how to write commands that she will understand. They also look at a history of programming languages and some of the different characteristics programming languages can have. |
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