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Maryland Computer Science I

Units

Unit Description
Digital Citizenship and Cyber Hygiene: This module includes topics on Internet etiquette and how to stay safe on the world wide web. We will also look at the potential effects of our digital footprints, how to protect information from online risks, and the implications of cyberbullying. Finally, the module includes how to find and cite quality resources online.
Programming With Karel: Module one is programming with Karel. Karel is a dog that only knows how to move, turn left, and place tennis balls in his world. You can give Karel these commands to instruct him to do certain things. We use Karel to show you what it means to program, and allow you to focus on problem-solving.
Karel Challenges: In this module you'll take all the foundational concepts from Karel to solve some programming challenges.
Networks and the Internet: This unit explores the structure and design of the internet, and how this design affects the reliability of network communication, the security of data, and personal privacy.
JavaScript and Graphics: Introduces you to the basics of JavaScript, including variables, user input, mathematics, and basic graphics.
Graphics Challenges: In this module you'll learn how to pair program! You'll also take all the foundational concepts from JavaScript Graphics to solve some programming challenges.
JavaScript Control Structures: Learn how to use control structures such as if/else statements and loops to make more advanced programs in JavaScript.
Control Structures Challenges: In this module you'll take all the foundational concepts from the Control Structures unit to solve some programming challenges.
Functions, Events, and Lists: Learn to write reusable code with functions and parameters.
Final Project: This unit introduces students to the theory and practice of user interface design. Students learn about what makes an engaging and accessible user interface, and will employ an iterative design process including rapid prototyping and user testing to design and develop their own engaging final project.

Unit Description
Computer Science Careers:
Extra Karel Practice: It can take some time to learn all of Karel's tricks. Brush up here with some extra Karel practice problems. These reinforce all of the fundamental concepts introduced in Karel, including commands, functions, loops, conditions control structures, and problem decomposition.
Extra Karel Puzzles: A set of all the trickiest Karel puzzles for you to solve
Functions and Parameters Practice: Functions are the critical building block of any program. To be able to use functions, you want to make sure you fully understand parameters, return values, and how to create your own functions. That is what this practice module is for.
Animation and Games- Extended User Interaction: Now, your graphics will come to life. You will learn how to make objects move around the screen. You will also learn how to let the user interact with your program with the mouse. At the end of this section, you will program your very own video game.
Extended Array Concepts: We introduce lists/arrays, maps/objects, sets, and grids. These are the essential basic data structures that any program will use.
Extended Data Structures: