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Creative Computing (MS)


Unit Description
Web Design: Students learn the basics of HTML, CSS, and the processes involved in viewing web pages on the internet.
Introduction to Programming with Karel the Dog: Students learn about JavaScript syntax, functions, control structures, and proper programming formatting by giving commands to Karel the dog. Students can use either text or blocks to code.
Introduction to Programming with Turtle Graphics: Students learn Python commands, functions, and control structures by drawing shapes and solving puzzles with Turtle Graphics.

Unit Description
Extra Karel Practice: It can take some time to learn all of Karel's tricks. Brush up here with some extra Karel practice problems. These reinforce all of the fundamental concepts introduced in Karel, including commands, functions, loops, conditions control structures, and problem decomposition.
Extra Karel Puzzles: A set of all the trickiest Karel puzzles for you to solve
Turtle Graphics (2018-2019): This is the older version of turtle graphics. It is shorter than the new updated module. Learn the basics of programming by drawing shapes on your screen with Turtle Graphics!
Coding in Music:
Generating Art with Code:
Coding in Sports:
What is Computing?: This unit addresses the question What is Computing? Students review a history of computing, learn about the various parts that make up modern computers, learn about the impact computing has had on today's world, and learn about the impacts computing could potentially have in the future.
Digital Information: In this unit, students will learn about the various ways we represent information digitally. Topics covered include number systems, encoding data, programmatically creating pixel images, comparing data encodings, compressing and encrypting data.
The Internet: This unit explores the structure and design of the internet, and how this design affects the reliability of network communication, the security of data, and personal privacy.