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Creative Computing (HS)

Lessons

  1. Web Design

    1. 1.1 Introduction to HTML

    2. Description

      In this lesson, students will be introduced to HTML: the language for building web pages. Students will discover why HTML is important and how it works in order to start building their own web pages.

    3. Objective

      Students will be able to:

      • Identify the purpose and applications of HTML
      • Create their first simple web page
    4. 1.2 Structure of an HTML Page

    5. Description

      In this lesson we upgrade from simple tags to full HTML documents. We learn some new tags that let us put information in different places on the web page, and we learn about the nested tree structure of an HTML document.

    6. Objective

      Students will be able to:

      • Discern the various parts of an HTML page
      • Create fully formed HTML pages
    7. 1.3 Formatting Text

    8. Description

      In this lesson, students learn about formatting tags that let them modify the appearance of text and make their web pages look clear and aesthetically pleasing.

    9. Objective

      Students will be able to:

      • Apply formatting tags in order to modify the appearance of text and make web pages look clear and aesthetically pleasing
    10. 1.4 Links

    11. Description

      In this lesson, students learn how to add hyperlinks to their web pages using the <a> tag.

    12. Objective

      Students will be able to:

      • Add and utilize hyperlinks on their webpages
    13. 1.5 Images

    14. Description

      In this lesson, students learn how to add images to their own web pages using the <img> tag!

    15. Objective

      Students will be able to:

      • Embed an image in HTML
    16. 1.6 HTML Lists

    17. Description

      In this lesson, students learn how to add lists to their web pages and practice making different kinds of lists.

    18. Objective

      Students will be able to:

      • Incorporate different kinds of lists to their web pages
    19. 1.7 HTML Tables

    20. Description

      In this lesson, students learn how to create and add tables to their web pages!

    21. Objective

      Students will be able to:

      • Create tables in their web pages
      • Explain the benefits of including tables on web pages
      • Compare various ways of displaying information and choose the appropriate format
    22. 1.8 HTML Styling

    23. Description

      In this lesson, students will use HTML styling to make their pages visually appealing and unique.

    24. Objective

      Students will be able to:

      • Apply HTML styling to make their web pages more visually appealing and unique
    25. 1.9 Introduction to CSS

    26. Description

      In this lesson, students will begin using CSS to add styling to their HTML pages.

    27. Objective

      Students will be able to:

      • Describe how CSS adds styling to HTML pages
    28. 1.10 CSS Select by Tag

    29. Description

      In this lesson, students use CSS tag selectors to select all elements of the same kind (<table>, or <h1> for example) and give them all the same style.

    30. Objective

      Students will be able to:

      • Use CSS tag selectors to select all elements of the same kind and give them all the same style
    31. 1.11 CSS Select by Class

    32. Description

      In this lesson, students learn to use CSS class selectors to apply CSS styling to all HTML elements that share a specified class which allows students to be more specific when applying their styling.

    33. Objective

      Students will be able to:

      • Use CSS class selectors to apply CSS styling to all HTML units that share a specified class
    34. 1.12 CSS Select by ID

    35. Description

      In this lesson, students will use CSS Selectors by ID to select a single element to format on a webpage.

    36. Objective

      Students will be able to:

      • Use CSS Selectors by ID to select a single element to format on a webpage
    37. 1.13 Viewing Websites

    38. Description

      In this lesson, students learn what a URL is and what happens when they visit a URL.

    39. Objective

      Students will be able to:

      • Describe the process that occurs when typing in a URL, from sending a request and response over the Internet to viewing a webpage
    40. 1.14 Project: Your First Website

    41. Description

      In this project, students will be developing their first digital artifact: their very own website! This website will start off as their own personal homepage, and as students progress through the course, they can keep adding links to their favorite projects. By the end of the course this homepage will serve as their own personal portfolio website showcasing their work!

    42. Objective

      Students will be able to:

      • Create their own website from scratch, hosted at their own custom domain
    43. 1.15 Web Design Quiz

    44. Description
    45. Objective
  2. Introduction to Programming with Karel the Dog

    1. 2.1 Introduction to Programming With Karel

    2. Description

      In this lesson, students are introduced to Karel the Dog and how Karel can be given a set of instructions to perform a simple task.

    3. Objective

      Students will be able to:

      • Recognize, explain, and use the commands that Karel can be given. These commands are: move(), putBall(), takeBall() and turnLeft().
    4. 2.2 More Basic Karel

    5. Description

      In this lesson, students build on their understanding of how Karel the Dog can be given a set of instructions to perform a simple task.

    6. Objective

      Students will be able to:

      • Recognize, explain, and use the commands that Karel can be given
      • Debug and rework their code as well as someone else’s code
    7. 2.3 Karel Can't Turn Right

    8. Description

      In this lesson, students are introduced to functions through the lens of teaching Karel a new trick - how to turn right! Students will learn how to define and call a function that teaches Karel how to turnRight.

    9. Objective

      Students will be able to:

      • Define and call functions
    10. 2.4 Functions in Karel

    11. Description

      In this lesson, functions will be used to teach Karel a new word or command. Using functions allows programs to be broken down into smaller pieces and makes it easier to understand.

    12. Objective

      Students will be able to:

      • Understand what functions are, how they are used and how using them improves programs
      • Design and implement their own functions to solve problems
    13. 2.5 The Start Function

    14. Description

      In this lesson, students will learn the importance of writing readable code and how using the start function can help achieve this.

    15. Objective

      Students will be able to:

      • Explain the importance of writing readable code
      • Analyze and compare the readability of different programs
      • Use the start function to make their programs more readable
    16. 2.6 Top Down Design and Decomposition in Karel

    17. Description

      In this lesson, students learn top down design and decomposition as the processes of breaking big problems into smaller, manageable pieces. The functions improve the readability of the code and avoid repeated code.

    18. Objective

      Students will be able to:

      • Break a large problem down into smaller, simpler problems
      • Write functions that solve the simpler problems, and use them as building blocks to solve the larger problem
      • Compare programs and identify good vs. poor decomposition
    19. 2.7 Commenting Your Code

    20. Description

      In this lesson, students will learn how to utilize comments in their code to explain what their code is doing. Comments should include preconditions and postconditions. Preconditions are assumptions we make about what is true before a function is called in our program. Postconditions are what should be true after a function is called in our program.

    21. Objective

      Students will be able to:

      • Explain the preconditions and postconditions of a function
      • Create clear and readable comments in their code that help the reader understand the code
      • Explain the purpose of comments
    22. 2.8 Super Karel

    23. Description

      In this lesson, students will be introduced to SuperKarel. SuperKarel includes commands like turnRight() and turnAround() since they are so commonly used. These commands come prepackaged with the SuperKarel library (API).

    24. Objective

      Students will be able to:

      • Write programs that use SuperKarel instead of Karel
      • Utilize the new toolbox of commands that SuperKarel provides over Karel
    25. 2.9 For Loops

    26. Description

      In this lesson, students learn how to use for loops in their programs. The for loop allows you to repeat a specific part of code a fixed number of times.

      A for loops is written as follows:

      for(var i = 0; i < 4; i++)
      {
          // Code to be repeated 4 times
      }
      
    27. Objective

      Students will be able to:

      • Create for loops to repeat code a fixed number of times
      • Explain when a for loop would be a useful tool
      • Utilize for loops to write programs that would be difficult/impossible without loops
    28. 2.10 If Statements

    29. Description
      • A condition is a function that returns a true/false answer.
      • JavaScript uses if statements as a way to make decisions and execute specific code. If statements are helpful in writing code that can be used in different situations.
    30. Objective

      Students will be able to…
      * Use conditions to gather information about Karel’s world (is the front clear, is Karel facing north, etc)
      * Create if statements to only execute code if a certain condition is true

    31. 2.11 If/Else Statements

    32. Description

      If and if/else statements allow Karel to handle different types of worlds and allow us to solve more general problems.

    33. Objective

      Students will be able to:

      • Explain the purpose of an If/Else statement
      • Create If/Else statements to solve new types of problems
      • Identify when an If/Else statement is appropriate to be used
    34. 2.12 While Loops in Karel

    35. Description

      While loops allow us to repeat a section of code as long some condition is true.

    36. Objective

      Students will be able to:

      • Explain the purpose of a while loop
      • Create while loops to repeat code while a condition is true
      • Utilize while loops to solve new types of problems
      • Test their solutions on different Karel worlds
    37. 2.13 Control Structures Example

    38. Description

      In this lesson, students take a look at all of the control structures. Control structures can be selective, like if and if / else statements and are based on a condition. Other control structures are iterative and allow for repeated code like for loops and while loops. Basically, control structures control the way the commands execute.

    39. Objective

      Students will be able to:

      • Identify the different control structures that can be used to modify the flow of control through a program
      • Combine control structures to solve complicated problems
      • Choose the proper control structure for a given problem
    40. 2.14 More Karel Examples and Testing

    41. Description

      In this lesson, students will test their knowledge of control structures in preparation for the upcoming Karel challenges. Control structures (like loops and if statements) are useful in building programs that can be applied in various Karel worlds.

    42. Objective

      Students will be able to:

      • Analyze a solution to a problem and explain why it works
      • Use control structures to create general solutions that work on all Karel worlds
    43. 2.15 How to Indent Your Code

    44. Description

      In this lesson, students will learn the proper way to indent their code. Indentation is especially important when using multiple loops, functions, and if statements to show the structure of the code. Indentation provides a good visual approach to see which commands are inside vs. outside of a loop or if statement.

    45. Objective

      Students will be able to:

      • Explain why it is important to indent code
      • Identify proper indentation
      • Modify a program to have proper indentation
      • Write programs with proper indentation
    46. 2.16 Karel Challenges

    47. Description

      In this lesson, students will synthesize all of the skills and concepts learned in the Karel unit to solve increasingly challenging Karel puzzles.

    48. Objective

      Students will be able to:

      • Define a problem in their own words and plan out a solution to the problem
      • Break a large problem down into smaller pieces and solve each of the pieces, then use these solutions as building blocks to solve the larger problem
      • Utilize the proper control structures to create general solutions that solve multiple Karel worlds
      • Write clear and readable code using control structures, functions, decomposition, and comments
    49. 2.17 Intro to Programming with Karel the Dog Quiz

    50. Description
    51. Objective
  3. JavaScript and Graphics

    1. 3.1 Hello World

    2. Description

      In this lesson, students will learn how to print messages out onto the console using the Javascript command println.

    3. Objective

      Students will be able to:

      • Write a JavaScript program by typing commands with proper syntax in the start function
      • Write a program that prints out a message to the user
    4. 3.2 Variables

    5. Description

      In this lesson, students learn how to assign values to variables, manipulate those variable values, and use them in program statements. This is the introductory lesson into how data can be stored in variables.

    6. Objective

      Students will be able to…

      • Explain what variables are and what they are used for
      • Create their own variables
      • Print out the values stored in variables
    7. 3.3 User Input

    8. Description

      In this lesson, students learn how they can allow users to input information into their programs, and use that input accordingly.

    9. Objective

      Students will be able to…

      • Create programs that ask the user for input
      • Store user input in variables and print it back to the user
      • Choose the proper input function to use depending on the type of information needed
    10. 3.4 Basic Math in JavaScript

    11. Description

      In this lesson, students learn about the different mathematical operators they can use to perform mathematical computations and create useful programs that compute information for the user.

    12. Objective

      Students will be able to…

      • Describe the different mathematical operators we can use in programs
      • Create programs that use basic math to compute useful things
      • Create programs that take in user input, do simple computations with the input, and produce useful output
    13. 3.5 Using Graphics in JavaScript

    14. Description

      In this lesson, students will learn the basics of creating graphics objects. Graphic creation relies on setting the type, shape, size, position, and color on the artist’s canvas before adding to the screen. Using the geometric concepts, and the concept of getWidth() and getHeight(), multiple graphic objects can be created in JavaScript.

    15. Objective

      Students will be able to…

      • Create graphical JavaScript programs that draw shapes on the canvas
      • Locate points on the graphics canvas using (x, y) coordinates
    16. 3.6 Programming with JavaScript Quiz

    17. Description

      In this lesson, students review content with a 25 question Unit Quiz.

    18. Objective

      Students will be able to:

      • Prove their knowledge of basic coding concepts through a multiple choice quiz
  4. Extra Karel Practice

    1. 4.1 Extra Karel Practice

    2. Description
    3. Objective
  5. Extra Karel Puzzles

    1. 5.1 Extra Karel Puzzles

    2. Description
    3. Objective
  6. Introduction to Programming with Turtle Graphics

    1. 6.1 Intro to Python with Tracy the Turtle

    2. Description

      In this lesson, students are introduced to coding with turtle graphics. Students will begin to recognize programs as sequences and groups of commands. Students will learn a few basic commands and then apply them right away by writing their first program.

    3. Objective

      Students will be able to:

      • Define programming/coding
      • Use basic Tracy commands
      • Write their first program
    4. 6.2 Tracy's Grid World

    5. Description

      In this lesson, students will be introduced to the layout of Tracy’s grid world and will learn how to use coordinate pairs to locate Tracy on the coordinate plane. They will add to the list of commands they know and can use to create Tracy graphics.

    6. Objective

      Students will be able to:

      • Locate Tracy on the coordinate plane
      • Use the penup(), pendown(), and backward() commands in their programs
    7. 6.3 Turning Tracy

    8. Description

      In this lesson, students will learn how to use the left and right commands in order to move Tracy to more locations on the canvas. They will now have many commands that can be used to have Tracy create more complex graphics.

    9. Objective

      Students will be able to:

      • Use the left and right commands in order to move Tracy around her grid world
    10. 6.4 For Loops

    11. Description

      In this lesson, students are introduced to for loops. They learn how for loops simplify the process of making small changes to a program and help avoid repeating code. For loops are written like this:

      for i in range (4):
          // Code to be repeated 4 times
    12. Objective

      Students will be able to:

      • Create for loops to repeat code a fixed number of times
      • Explain when a for loop would be a useful tool
      • Utilize for loops to write programs that would be difficult / impossible without loops
    13. 6.5 Turning Tracy Using Angles

    14. Description

      In this lesson, students are introduced to the ability to turn Tracy at any angle. With this feature, Tracy can now draw diagonal lines which opens up the possibility to draw multiple shapes that weren’t previously available.

    15. Objective

      Students will be able to:

      • Use angles inside turning commands
      • Turn Tracy at angles in conjunction with for loops
    16. 6.6 Comments

    17. Description

      In this lesson, students learn how to use comments to describe their programs. Comments are helpful because they allow programmers to leave notes about the programs they are writing. Students will also learn about the different types of comments that can be used and the benefits of using them.

    18. Objective

      Students will be able to:

      • Use comments throughout their program
      • Describe why comments are helpful for both themselves and anyone else looking at their code
    19. 6.7 Naming Guidelines

    20. Description

      In this short lesson, students will be introduced to the rules for naming elements in their code. Variables and functions that are used inside their programs will be named by students, so the following guidelines should be obeyed to be sure that the programs written are readable and successful.

    21. Objective

      Students will be able to:

      • Name elements of their code by following specific guidelines and rules in order to create readable and working programs
    22. 6.8 Functions

    23. Description

      In this lesson, students are introduced to functions. They start with the basics of defining a function and why we need them and will revisit a program they coded earlier in the unit to rewrite it using functions.

    24. Objective

      Students will be able to:

      • Define a function
      • Call a function
      • Explain why functions are used
    25. 6.9 Artistic Effects

    26. Description

      In this lesson, students are able to add some flair to their turtle graphics programs by controlling color, pensize, and fill. These new commands are added to the list of commands that have been already practiced in order to allow for more creativity in student programs.

    27. Objective

      Students will be able to:

      • Use the extended circle() command to draw different shapes
      • Use the color(), pensize(), begin_fill(), and end_fill() commands to add more creativity to their programs
    28. 6.10 Top Down Design

    29. Description

      In this lesson, students are introduced to the concept of Top Down Design. Top Down Design is the process of breaking down a program into functions or smaller parts to avoid repeated code and to make our programs more readable.

    30. Objective

      Students will be able to:

      • Break a large problem down into smaller pieces
      • Write functions to solve each smaller problem
      • Solve a complicated problem using Top Down Design
    31. 6.11 Variables

    32. Description

      In this lesson, students will learn about a fundamental aspect of every programming language: Variables. A variable is something that stores information in a program that can be used later.

    33. Objective

      Students will be able to:

      • Describe what variables are
      • Discuss why variables are used in our programs
    34. 6.12 User Input

    35. Description

      In this lesson, students will learn how to incorporate user input into their programs. Students will learn how to request user input as both strings and integers, where the input is stored, and how to convert strings and integers.

    36. Objective

      Students will be able to:

      • Incorporate user input into their code in order to customize their programs
    37. 6.13 Parameters

    38. Description

      In this lesson, students will dive deeper into the concept of functions by exploring how to use parameters to customize their code.

    39. Objective

      Students will be able to:

      • Incorporate parameters into their functions in order to adapt their functions to multiple situations
    40. 6.14 Using i in For Loops

    41. Description

      In this lesson, students will expand their knowledge of for loops. They are aware that for loops execute the same lines of code a given number of times but will learn that i is actually a variable that can be used to control commands inside the loop as it is running.

    42. Objective

      Students will be able to:

      • Use i as a variable inside their for loop to control different commands
    43. 6.15 Extended Loop Control

    44. Description

      In this lesson, students will learn the extended parameters that can be used to control the value of i in for loops. They will then be able to use the variable i to control much more of their code by setting specific values.

    45. Objective

      Students will be able to:

      • Control the value of i using extended parameters
    46. 6.16 If Statements

    47. Description

      In this lesson, students will learn how to use If Statements which will allow them to use conditions to determine how their code should run.

    48. Objective

      Students will be able to:

      • Use if statements in order to tell Tracy how to make decisions
    49. 6.17 If/ Else Statements

    50. Description

      In this lesson, students will learn how to expand on If Statements by including a way to have Tracy make decisions between multiple scenarios.

    51. Objective

      Students will be able to:

      • Use if/else statements in order to have Tracy make decisions between multiple scenarios
    52. 6.18 While Loops

    53. Description

      In this lesson, students will learn that while loops allow code to be executed repeatedly based on a condition. They will also be warned that infinite loops are created if the exit condition of the while loop is never met, causing the code inside the while loop to repeat continuously which causes the program to crash.

    54. Objective

      Students will be able to:

      • Effectively use while loops in their programs
      • Identify infinite loops
    55. 6.19 Putting Together Control Structures

    56. Description

      In this lesson, students will put together all the concepts they’ve learned thus far. They will be able to use top down design and to write programs that will solve complex problems.

    57. Objective

      Students will be able to:

      • Identify the different control structures we can use to modify the flow of control through a program
      • Combine control structures to solve complicated problems
      • Choose the proper control structure for a given problem
    58. 6.20 Intro to Programming with Turtle Graphics Quiz

    59. Description

      In this lesson, students review content with a 25 question End-of-Unit Quiz.

    60. Objective

      Students will be able to:

      • Prove their knowledge of control structures and coding concepts through a multiple choice quiz
  7. Coding in Music

    1. 7.1 Making Beats with Code

    2. Description

      In this activity, students will learn how to use block coding to create 8 repetitive beats of music along with a visualization. They will customize different aspects of their program to create a final product that can be shared with family and friends.

    3. Objective

      SWBAT use JavaScript block coding to create their own beat with music visualization by creating an array of beats on which to play sounds through the use of parameters.

    4. 7.2 Visualizing Music

    5. Description

      In this activity, students will learn how to use block coding to create a music visualization with a preloaded song or one of their own choosing that they have uploaded. They will customize different aspects of their program to create a final product that can be shared with their teacher, family, and friends.

    6. Objective

      SWBAT create a custom music visualization by changing the song, color, and shape parameters in visualization code blocks.

    7. 7.3 Simple Song Maker

    8. Description

      In this activity, students will learn how to use block coding to create very simple musical phrases. They will use different notes to generate a single 8-beat phrase.

    9. Objective

      SWBAT use blocks to create a song consisting of a single measure by choosing which notes to use as the parameters to their beats blocks.

    10. 7.4 Custom Song Builder

    11. Description

      In this activity, students will learn how to use block coding to create very simple musical phrases. They will use single tones to generate a single 8-beat phrase, but have a full range of notes to choose from. They will also be able to customize the colors of the visualization.

    12. Objective

      SWBAT use blocks to create a song consisting of a single measure by mixing different notes together and modifying the accompanying visualization’s colors.

    13. 7.5 Chord Builder

    14. Description

      In this activity, students will learn about chord progressions. They will then use the block editor to create a song using popular chord progressions.

    15. Objective

      SWBAT use JavaScript block coding to create a song by choosing the chord parameters to create common chord progressions.

    16. 7.6 Loops in Music

    17. Description

      In this activity, students will learn about for loops. They will utilize loops to repeat sections of their song a specific number of times in order to allow for the creation of a song with different chord progressions for the chorus, verses, and bridges.

    18. Objective

      SWBAT use JavaScript block coding and for loops to repeat chord progressions in their songs.

    19. 7.7 Building Songs with Beats

    20. Description

      In this activity, students will put together all they’ve learned about beats, chords, chord progressions, and loops to create a full length song.

    21. Objective

      SWBAT use JavaScript block coding to create a full length song using beats, chords, chord progressions, and for loops.

    22. 7.8 Visualizing a Song

    23. Description

      In this activity, students will put together all they’ve learned to create a visualization for their own composition using block beats, chords, chord progressions, and loops.

    24. Objective

      SWBAT create a visualization for their own composition using block beats, chords, chord progressions, and loops.

    25. 7.9 Final Project

    26. Description

      In this activity, students will put together all they’ve learned to create a visualization for their own composition using block beats, chords, chord progressions, and loops.

    27. Objective

      SWBAT create a visualization for their own composition using block beats, chords, chord progressions, and loops.

  8. Generating Art with Code

    1. 8.1 Memes Memes Memes

    2. Description

      In this activity, students will learn how to use block coding to create a meme that consists of an image with a text overlay. They will customize different aspects of their program to create a final product that can be shared with family and friends.

    3. Objective

      SWBAT use JavaScript block coding to create their own meme using images and changing parameters.

    4. 8.2 Filtered Collage

    5. Description

      In this activity, students will learn how to use block coding to create a collage with multiple images. They will be able to customize their images using filters and use a coordinate plane to position images in the correct location.

    6. Objective

      SWBAT use JavaScript block coding to create a collage of multiple images, using a coordinate system to place images and parameters to alter their appearance.

    7. 8.3 Famous Artists

    8. Description

      In this activity, students will take inspiration from well-known artists, and create their own inspired digital art. They will learn how to use block coding to create a collage with multiple images. They will be able to customize their images using filters and use a coordinate plane to position images in the correct location.

    9. Objective

      SWBAT use JavaScript block coding to create digital art that emulates well-known artists, using a coordinate system to place images and parameters to alter their appearance.

    10. 8.4 Face Filters

    11. Description

      In this activity, students will explore how face filters work. They will learn about the technology behind face filters, and explore some very basic face filters built in JavaScript.

    12. Objective

      SWBAT explain how face filters detect and map facial features to correctly place filters.

    13. 8.5 Paintbrush

    14. Description

      In this activity, students will learn about event handlers and develop their own interactive paint program.

    15. Objective

      SWBAT set event handlers to develop their own interactive paint program.

    16. 8.6 Turtle Patterns

    17. Description

      In this activity, students will learn how to use blocks to create art using patterns by instructing a turtle named Tracy around our canvas. They will be able to add background colors, shapes filled with colors, and fractal patterns to each image.

    18. Objective

      SWBAT use block coding with Tracy the Turtle to create fractal spirals with various backgrounds, colors and shapes.

    19. 8.7 GIF Generator

    20. Description

      In this activity, students will learn how to use blocks to create a gif composed of multiple images. They will be able to add different text, shapes, or filters to each image.

    21. Objective

      SWBAT use block coding to create a gif composed of multiple images with additional annotations, such as text.

    22. 8.8 GIFs With Background Music

    23. Description

      In this activity, students will learn how to use blocks to create a gif composed of multiple images and background music. They will be able to add different background music for every frame of the GIF.

    24. Objective

      SWBAT use block coding to create a gif composed of multiple images with additional annotations, such as text.

    25. 8.9 Art Stories

    26. Description

      In this activity, students will create a story by using multiple scenes. Their scenes can include images, text overlays, background music, sound effects, and even recordings that they’ve made themselves.

    27. Objective

      SWBAT use block coding to create a multi-image story, complete with music and narration.

    28. 8.10 Final Masterpiece

    29. Description

      In this activity, students will use almost everything they have experimented with throughout the course to create a final project, similar to the short stories that can be found on social media sites.

    30. Objective

      SWBAT use block coding to create a multi-image story using images with image filters, complete with music and narration.

  9. Coding in Sports

    1. 9.1 Sports Research

    2. Description

      In this activity, students will learn how to use block coding to make-a-shot game. They will customize different aspects of their program to create a final product that can be shared with family and friends.

    3. Objective

      SWBAT use JavaScript block coding to create a customized make-a-shot game by changing parameters for background images, ball objects, goals, and paddle types.

    4. 9.2 Game Events

    5. Description

      In this activity, students will learn how to use block coding to add events and event handlers to make their games responsive to user input (e.g., key press, mouse click) or game scenarios (e.g., out of time, scoring a goal). They will customize different aspects of their program to create a final product that can be shared with their teacher, family, and friends.

    6. Objective

      SWBAT create a custom make-a-shot type game by adding events and event handlers from the JavaScript code blocks.

    7. 9.3 Sound Effects

    8. Description

      In this activity, students will learn how to use block coding to add sound effects to any events they like and can even add more than one to an event, if they so choose. They will customize different aspects of their program to create a final product that can be shared with their teacher, family, and friends.

    9. Objective

      SWBAT create a custom sports game by adding sound effect parameters from the JavaScript code blocks.

    10. 9.4 Make a Shot!

    11. Description

      In this activity, students will learn how to use block coding to build a fully functional, finished product sports game. They will customize different aspects of their program to create a final product that can be shared with their teacher, family, and friends.

    12. Objective

      SWBAT create a custom sports game by adding instructions and bringing in everything they have learned so far (events, event handlers, images, sound effects) from the JavaScript code blocks.

    13. 9.5 Air Horn App

    14. Description

      In this activity, students will learn how to use block coding to create an air horn app to cheer on their favorite team. They will customize different aspects of their program to create a final product that can be shared with their teacher, family, and friends.

    15. Objective

      SWBAT create a custom air horn app by modifying parameters (e.g., background image, horn image, sound effect, voiceover sounds) from the JavaScript code blocks.

    16. 9.6 Event Handlers

    17. Description

      In this activity, students will learn how to use block coding to create the start of a mini golf game. They will customize different aspects of their program to create a final product that can be shared with their teacher, family, and friends.

    18. Objective

      SWBAT begin to create a mini-golf game by adding event handlers and modifying parameters (e.g., background image, ball image) from the JavaScript code blocks. Specifically, their first main task is to define the events that will let someone hit the ball, cause the ball to bounce off of the walls, and get the ball in the hole.

    19. 9.7 Putting Game

    20. Description

      In this activity, students will learn how to use block coding to add obstacles to the mini-golf game that they started creating in the last lesson. They will customize different aspects of their program to create a final product that can be shared with their teacher, family, and friends.

    21. Objective

      SWBAT continue to create a mini-golf game by adding their own obstacles and corresponding events from the JavaScript code blocks.

    22. 9.8 Level Up!

    23. Description

      In this activity, students will learn how to use block coding to add multiple holes to their mini-golf game. They will customize different aspects of their program to create a final product that can be shared with their teacher, family, and friends.

    24. Objective

      SWBAT continue to create a mini-golf game by adding multiple holes from the JavaScript code blocks.

    25. 9.9 Final Touches

    26. Description

      In this activity, students will learn how to use block coding to add an instructions page to their mini-golf game. They will customize different aspects of their program to create a final product that can be shared with their teacher, family, and friends.

    27. Objective

      SWBAT continue to create a mini-golf game by adding an instructions page from the JavaScript code blocks.

    28. 9.10 Make a Game!

    29. Description

      In this activity, students will put together all they’ve learned to complete their mini-golf game using as many of the coding blocks that they need. They will customize different aspects of their program to create a final product that can be shared with their teacher, family, and friends.

    30. Objective

      SWBAT complete to creating a mini-golf game by using the JavaScript code blocks.

  10. What is Computing?

    1. 10.1 History of Computers

    2. Description

      When was the first computer made? What did it look like, and what was it used for? In this lesson, students will explore the creation and evolution of computing machines that now permeate our day-to-day life.

    3. Objective

      Students will be able to:

      • Identify important historical events in the development of modern computers
      • Explore individual’s contributions to the development of the computer and discuss who gets to be included in the computer innovators group
    4. 10.2 Computer Organization

    5. Description

      How are computers organized? What are the main components of a computer?

      In this lesson, we will explore how different organizational structures of computers interact with each other to make computers functional.

    6. Objective

      Students will be able to:

      • Understand the main parts of a computer
      • Differentiate the difference between hardware and software
      • Identify input and output devices
      • Learn different types of networks
    7. 10.3 Software

    8. Description

      What kinds of software do computers use and need?

      In this lesson, the topic of software is broken down into types of software, how they interact, and the specific functions of the different types of software.

    9. Objective

      Students will be able to:

      • Understand and identify different types of software and their functions
    10. 10.4 Hardware

    11. Description

      What is hardware? How does hardware work?

      In this lesson, hardware is broken down into the different physical components of computers and how they contribute to the function of the computer as a whole.

    12. Objective

      Students will be able to:

      • Understand and identify the physical components of a computer & their roles in computer functionality
    13. 10.5 Future of Computing

    14. Description

      Where is computing headed? What is Artificial Intelligence and what are the potential impacts that this might have on our world?

      In this lesson, students learn about Artificial Intelligence and how the landscape of computing might change in the future. Students will discuss how these future developments might impact our society.

    15. Objective

      Students will be able to:

      • Discuss the future of technology and computers in the world
    16. 10.6 Computer Model

    17. Description

      For the final project, students will create a short presentation about a specific model of computer. It could be an early computer model, or a computer model that is still being developed. They may pick any technology where a computer is the main component – this includes phones, robots, drones, etc.

    18. Objective

      Students will be able to create and present on a specific model of computer using any technology where a computer is the main component (phone, robots, drone, etc).

  11. Digital Information

    1. 11.1 Intro to Digital Information

    2. Description

      How do computers store and manipulate information? In this lesson, students learn how computers abstract complicated information into manageable chunks that they can then store and manipulate.

    3. Objective

      Students will be able to:

      • Explore and explain abstraction and the different ways that we can represent digital information
    4. 11.2 Number Systems

    5. Description

      In this lesson, students will learn what a number system is, the difference between the decimal number system and the binary number system, and how to convert between decimal and binary.

    6. Objective

      Students will be able to:

      • Represent numbers in different number systems
      • Understand how to convert between the decimal and binary system
    7. 11.3 Encoding Text with Binary

    8. Description

      In this lesson, students will learn what a number system is, the difference between the decimal number system and the binary number system, and how to convert between decimal and binary.

    9. Objective

      Students will be able to :

      • Understand the binary system
      • Encode various types of information using binary
    10. 11.4 Pixel Images

    11. Description

      In this lesson, students will learn how computers break down images into concrete values that can be stored. Students will learn how images are represented digitally using pixels.

    12. Objective

      Students will be able to:

      • Understand how images can be encoded as data
    13. 11.5 Hexadecimal

    14. Description

      In this lesson, students will learn about the hexadecimal number system, and how it is useful in storing digital information. They will also learn how to convert numbers from the hexadecimal system to binary and vice versa.

    15. Objective

      Students will be able to:

      • Understand how to convert between the hexadecimal and binary system
    16. 11.6 Pixel Colors!

    17. Description

      In this lesson, students will learn how the RGB encoding scheme allows us to encode colors as numeric data. It defines the amount of red, green and blue light in a pixel.

    18. Objective

      Students will be able to:

      • Encode colors
      • Encode color images as data
    19. 11.7 Image Manipulation

    20. Description

      In this lesson, students will learn how to include images in their programs and manipulate their pixels using WebImage. Students will learn how image filters manipulate stored pixel data.

    21. Objective

      Students will be able to:

      • Include images in their programs
      • Manipulate the stored pixel data arbitrarily
  12. The Internet

    1. 12.1 Intro to the Internet

    2. Description

      In this lesson, students will have a high level discussion about what the internet is and how the internet works. The topics of anonymity and censorship will also be discussed.

    3. Objective

      Students will be able to:

      • Understand what the internet is
      • Understand how the internet works
      • Discuss the issue of anonymity
      • Understand the legal and ethical concerns surrounding internet censorship
    4. 12.2 Internet Hardware

    5. Description

      In this lesson, we explore the hardware that makes up the internet and explore characteristics of that hardware that define our experience on the internet.

    6. Objective

      Students will be able to:

      • Discuss and answer questions about the hardware that powers the internet
    7. 12.3 Internet Addresses

    8. Description

      In this lesson, students will explore how internet hardware communicates using Internet Addresses and the Internet Protocol.

    9. Objective

      Students will be able to:

      • Discuss the necessity of internet protocols
      • Recognize the hierarchy of elements in an IP address
    10. 12.4 DNS

    11. Description

      In this lesson, students will explore the DNS system and how it maps human readable domain names into actual accessible IP addresses.

    12. Objective

      Students will be able to:

      • Understand the DNS system and how it works
      • Recognize the DNS system as an abstraction
    13. 12.5 Routing

    14. Description

      In this lesson, students explore how messages get from one address on the internet to another.

    15. Objective

      Students will be able to:

      • Explain how computers communicate using routers
      • Explain what considerations are made when choosing a route
      • Discuss how routers are fault-tolerant because of redundancy
    16. 12.6 Packets and Protocols

    17. Description

      In this lesson, students learn about the last piece of the puzzle for how the Internet works: Packets and Protocols. All information sent over the internet is broken down into small groups of bits called packets. The format for creating and reading packets is defined by open protocols so that all devices can read packets from all other devices.

    18. Objective

      Students will be able to:

      • Explain the packet process and how protocols (TCP/IP and HTTP) are vital to the exchange of information on the Internet
      • Explain the Hyper Text Transfer Protocol
    19. 12.7 The Impact of the Internet

    20. Description

      In this lesson, students are presented with different ways that the Internet impacts their lives. The Internet affects the way that people communicate (emails, social media, video chat) and collaborate to solve problems. It has revolutionized the way that people can learn and even buy things. Because the Internet is present in almost every facet of people’s lives, there are severe ethical and legal concerns that derive from the Internet.

    21. Objective

      Students will be able to:

      • Analyze the different ways that the Internet impacts their lives by learning about how the Internet contributes to collaboration, communication, etc
      • Evaluate whether the Internet has a more positive or negative effect on their community by citing examples from the lesson
      • Explain what the digital divide is and articulate their own opinions related to it
    22. 12.8 Project: The Effects of the Internet

    23. Description

      In this performance task, students choose an innovation that was enabled by the Internet and explore the effects of this innovation. Students will produce a computational artifact (visualization, a graphic, a video, a program, or an audio recording that you create using a computer) and a written responses to several prompts. This lesson is meant to be a culminating project of students understanding of the Internet and its impact.

    24. Objective

      Students will be able to:

      • Complete the performance task by choosing an innovation enabled by the Internet and exploring its effects
      • Produce a computational artifact by creating a visualization, a graphic, a video, a program, or an audio recording that you create using a computer
    25. 12.9 Computing Ideas Completed

    26. Description

      Congratulations! You have completed the Computing Ideas course! Time to celebrate and reflect on your accomplishments.

    27. Objective

      Students reflect on what they have learned in the course, celebrate the accomplishment of completing the course, and think about what their next steps are in their computer science education.

  13. Networks and Security

    1. 13.1 What is Cybersecurity?

    2. Description

      In this lesson, students will learn what is meant by cybersecurity and explore a few news worthy cyber attacks. They will also discuss the Internet of Things and the increase in connected devices.

      Cybersecurity is the protection of computer systems, networks, and data from digital attacks. Increased connectivity via the Internet of Things and reliance on computer devices to send and store data makes users more vulnerable to cyber attacks.

    3. Objective

      Students will be able to:

      • Define cybersecurity
      • Describe how the Internet of Things makes people more vulnerable to cyber attacks
      • Reflect on recent cyber attacks and identify the financial and societal impact of the attack
    4. 13.2 Internet Hardware and Sending Information

    5. Description

      In this lesson, students will explore the hardware that makes up the internet and the characteristics of that hardware that define our experience on the internet.

    6. Objective

      Students will be able to:

      • Discuss and answer questions about the hardware that powers the internet
    7. 13.3 Internet Addresses

    8. Description

      In this lesson, students will explore how internet hardware communicates using Internet Addresses and the Internet Protocol.

    9. Objective

      Students will be able to:

      • Discuss the necessity of internet protocols
      • Recognize the hierarchy of elements in an IP address
    10. 13.4 Domain Name System (DNS)

    11. Description

      In this lesson, students will explore the DNS system and how it maps human readable domain names into actual accessible IP addresses.

    12. Objective

      Students will be able to:

      • Understand the DNS system and how it works
      • Recognize the DNS system as an abstraction
    13. 13.5 Routing

    14. Description

      In this lesson, students explore how messages get from one address on the internet to another.

    15. Objective

      Students will be able to:

      • Explain how computers communicate using routers
      • Explain what considerations are made when choosing a route
      • Discuss how routers are fault-tolerant because of redundancy
    16. 13.6 Packets & Protocols

    17. Description

      In this lesson, students learn about the last piece of the puzzle for how the Internet works: Packets and Protocols. All information sent over the internet is broken down into small groups of bits called packets. The format for creating and reading packets is defined by open protocols so that all devices can read packets from all other devices.

    18. Objective

      Students will be able to:

      • Explain the packet process and how protocols (TCP/IP and HTTP) are vital to the exchange of information on the Internet
      • Explain the Hyper Text Transfer Protocol
    19. 13.7 Network Attacks

    20. Description

      In this lesson, students are presented with the main ways that networks are attacked: social engineering and DoS or DDoS. They will build on their knowledge of how the internet works by shifting the focus from understanding the internet and networks to safeguarding networks from malicious attackers.

    21. Objective

      Students will be able to:

      • Explain the difference between a vulnerability and an exploit
      • Understand typical social engineering techniques used to bring down a network
      • Explain what a DOS or DDoS attack is and why it can be especially devastating and far reaching for organizations
    22. 13.8 The CIA Triad

    23. Description

      In this lesson, students will learn about The CIA Triad. The CIA Triad is a widely-accepted security measure that should be guaranteed in every secure system. It stands for Confidentiality, Integrity, and Availability.

      • Confidentiality is the protection of information from people who are not authorized to view it.
      • Integrity aims at ensuring that information is protected from unauthorized or unintentional alteration.
      • Availability is the assurance that systems and data are accessible by authorized users when and where needed.
    24. Objective

      Students will be able to:

      • Identify what the CIA triad is and how it relates to cybersecurity
      • Identify which part of the CIA triad has been broken in a given scenario
    25. 13.9 Impact of Cybersecurity

    26. Description

      In this lesson, students will learn and examine recent cyber attacks. Cyber attacks result in financial loss, lowered trust, disruption of important services, and more. There is a growing need for cybersecurity experts, and careers in the field are lucrative with high-impact.

    27. Objective

      Students will be able to:

      • Evaluate recent cyber attacks and understand the negative consequences of these attacks
      • Understand career opportunities in the field of cybersecurity