Please enable JavaScript to use CodeHS


Computing Ideas (Lovelace)

Units

Unit Description
Introduction to Programming with Karel the Dog: Students explore the fundamentals of programming by giving commands to Karel the dog. Students learn about JavaScript syntax, functions, control structures, and proper programming formatting.
What is Computing?: Students review a history of computing and learn about the various parts that make up modern computers. Students also explore the impact computing has had on today's world, and consider the impacts computing could potentially have in the future.
Project: Computer Models: Students create a short presentation about a specific model of a computer. It could be an early computer model or a computer model that is still being developed. Students may pick any technology where a computer is the main component -- this includes phones, robots, drones, etc.
Web Design: Students learn the basics of HTML, CSS, and the processes involved in viewing web pages on the internet. Students create several simple web pages using the CodeHS online editor to gain practice using the various features of HTML and CSS.
Project: Your First Website: In this project, students make their own homepage, hosted at your own custom URL!
Digital Information: Students learn about the various ways we represent information digitally. Topics covered include number systems, encoding data, programmatically creating pixel images, comparing data encodings, compressing and encrypting data.
The Internet: Students explore the structure and design of the internet, and how this design affects the reliability of network communication, the security of data, and personal privacy.
Project: The Effects of the Internet: In this project, students choose an innovation that was enabled by the Internet and explore the effects of this innovation.
Digital Citizenship and Cyber Hygiene: Students learn about Internet etiquette and how to stay safe on the world wide web. Students explore the potential effects of our digital footprints, how to protect information from online risks, and the implications of cyberbullying. Finally, students learn how to find and cite quality resources online.
Project: Public Service Announcement: For this project, students create a Public Service Announcement (PSA) to teach their peers about digital citizenship and cyber hygiene. Students can select any of the topics covered in this unit.

Unit Description
End-of-Unit-Quizzes:
Extra Karel Practice: It can take some time to learn all of Karel's tricks. Brush up here with some extra Karel practice problems. These reinforce all of the fundamental concepts introduced in Karel, including commands, functions, loops, conditions control structures, and problem decomposition.
Extra Karel Puzzles: A set of all the trickiest Karel puzzles for you to solve
Programming with Turtle Graphics: Learn Python commands, functions, and control structures by drawing shapes on your screen and solving puzzles with Turtle Graphics!
Coding in Sports:
What is Cybersecurity?: This module gives an introduction to cybersecurity. It focuses on why cybersecurity is important, recent threats to cybersecurity, and different careers in the field.
Computing Ideas Final:
What is Computing? Original Material:
New Material (2020-2021):