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Arizona Computer Science


Unit Description
Digital Citizenship and Cyber Hygiene: This module includes topics on Internet etiquette and how to stay safe on the world wide web. We will also look at the potential effects of our digital footprints, how to protect information from online risks, and the implications of cyberbullying. Finally, the module includes how to find and cite quality resources online.
Programming With Karel: In this module, students learn programming with Karel. Karel helps teach foundational skills in programming by simplifying JavaScript to four simple commands. Using these commands, students will solve increasingly difficult problems, exploring how complex programming languages can be developed from simple commands.
Karel Challenges: In this module, students take all the foundational concepts from Karel to solve some programming challenges.
Networks and the Internet: This module explores the structure and design of the internet, and how this design affects the reliability of network communication, the security of data, and personal privacy.
JavaScript and Graphics: This module introduces students to the basics of JavaScript, including variables, user input, mathematics, and basic graphics.
Graphics Challenges: In this module, students learn the basics of pair programming. Students will also take all the foundational concepts from JavaScript Graphics to solve some programming challenges.
JavaScript Control Structures: This module covers the basics of how to use control structures such as if/else statements and loops to make more advanced programs in JavaScript.
Control Structures Challenges: This module requires students to use all the foundational concepts from the Control Structures module to solve programming challenges.
Functions, Events, and Lists: This module teaches students how to write reusable code using functions and parameters.
Final Project: This module introduces students to the theory and practice of user interface design. Students learn about what makes an engaging and accessible user interface, and will employ an iterative design process including rapid prototyping and user testing to design and develop their own engaging web pages.

Unit Description
Computer Science Careers:
Extra Karel Practice: It can take some time to learn all of Karel's tricks. Brush up here with some extra Karel practice problems. These reinforce all of the fundamental concepts introduced in Karel, including commands, functions, loops, conditions control structures, and problem decomposition.
Extra Karel Puzzles: A set of all the trickiest Karel puzzles for you to solve
Functions and Parameters Practice: Functions are the critical building block of any program. To be able to use functions, you want to make sure you fully understand parameters, return values, and how to create your own functions. That is what this practice module is for.
Animation and Games- Extended User Interaction: Now, your graphics will come to life. You will learn how to make objects move around the screen. You will also learn how to let the user interact with your program with the mouse. At the end of this section, you will program your very own video game.
Extended Array Concepts: We introduce lists/arrays, maps/objects, sets, and grids. These are the essential basic data structures that any program will use.
Extended Data Structures: