Unit | Description |
---|---|
Welcome: Students gain an understanding of what the course is about and reflect on what they hope to learn. | |
Karel in Python: Students learn the basics of programming by giving Karel the Dog commands in a grid world. | |
Basic Python and Console Interaction: Students learn the basics of programming by writing programs that interact with users through the keyboard. | |
Project: Mad Libs: Students write a program that allows users to create their own Mad Lib stories using variables and user input. | |
Conditionals: Students teach their programs to make decisions based on the information it receives. | |
Project: Quiz Game: Students write a program that quizzes users on a series of multiple-choice questions and checks their answers. | |
Looping: Students learn how to write more efficient code by using loops as shortcuts. | |
Project: Password Authenticator: Students write a program to provide feedback on whether the entered password is correct or incorrect. | |
Functions and Exceptions: Students learn how their programs can be decomposed into smaller pieces that work together to solve a problem. | |
Strings: Students learn more sophisticated strategies for manipulating text in their programs. | |
Project: The Game of Pig: Students program a classic two-player game played with a 6 sided die. | |
Creating and Altering Data Structures: Students learn how tuples and lists are formed and the various methods that can alter them. | |
Extending Data Structures: Students learn to build more complex programs that make use of grids and dictionaries. | |
Project: Guess the Word: Students write a program for a word guessing game. | |
File I/O: Students learn to read, write, and process information from text files. | |
Roles in a Software Development Team: Students learn the key roles and responsibilities of members of a software development team. |
Unit | Description |
---|---|
Extra Karel Puzzles: A set of all the trickiest Karel puzzles for you to solve | |
Python Graphics (Brython): | |
Python Graphics (Tkinter): | |
Project: Who Said It?: Use your programming knowledge to build a program that can predict whether a small sample of text was written by Jane Austen or William Shakespeare! | |
Project: Mastermind: | |
Classes and Objects: Learn the principles of object-oriented design. | |
Additional Topics: Teach your program to make decisions based on the information it receives. Learn how to decompose your program into smaller pieces that work together to solve a problem! | |
Python Level 1 Certification Practice: Students prepare for the CodeHS Python Level 1 Certification by taking practice quizzes and reviewing content from the Introduction to Python course. | |
Intro to Python with Turtle Graphics: Students learn about the world Tracy lives in and how to write commands that she will understand. They also look at a history of programming languages and some of the different characteristics programming languages can have. | |
Assessment 1: | |
Assessment 2: Students prove their knowledge of content learned throughout the course through a multiple choice, short answer, and programming exam. | |
PCEP Certification Prep: This module contains content that will help the Introduction to Python Programming course align to the PCEP Certification exam. The module itself will not fully meet the PCEP Certification exam requirements. |
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