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MS 6-8: AP.2.7

CodeHS Lessons

Incorporate existing code, media, and libraries into original programs and give attribution.

Standard
1.8 Super Karel
3.4 Basic Math
Standard
2.6 Copyright
Standard
9.4 Basic Math in JavaScript
Standard
1.6 Copyright
Standard
1.8 Super Karel
2.4 Basic Math
Standard
1.8 Super Karel
3.4 Basic Math
Standard
1.8 Super Karel
3.4 Basic Math
Standard
8.1 Getting Started
8.2 Color
8.3 Variables
8.4 The Draw Loop
8.5 Color Transitions
8.6 Shape Transformations
8.7 Direction
8.8 Mouse Data
8.9 Keyboard Data
8.10 Project: Animate an Emoji
9.7 Program Structure
9.8 Understanding the Canvas
9.9 Your First Sprites
9.10 The Physics of Sprites
Standard
2.8 Copyright
Standard
4.1 Getting Started
4.2 Color
4.3 Variables
4.4 The Draw Loop
4.5 Color Transitions
4.6 Shape Transformations
4.7 Direction
4.8 Mouse Data
4.9 Keyboard Data
4.10 Project: Animate an Emoji
5.7 Program Structure
5.8 Understanding the Canvas
5.9 Your First Sprites
5.10 The Physics of Sprites
Standard
1.3 Color
1.4 Variables
2.1 The Draw Loop
2.2 Color Transitions
2.3 Shape Transformations
2.4 Direction
3.2 Mouse Data
3.3 Keyboard Data
Standard
3.2 Program Structure
3.3 Understanding the Canvas
3.4 Your First Sprites
3.5 The Physics of Sprites
Standard
3.2 Super Karel
12.4 Basic Math
Standard
2.8 Super Karel
Standard
2.8 Super Karel
3.4 Basic Math in JavaScript
Standard
1.8 Super Karel
Standard
1.8 Super Karel
3.8 Super Karel
Standard
1.8 Super Karel
3.4 Basic Math in JavaScript
Standard
2.9 Super Karel
5.4 Basic Math in JavaScript
Standard
6.6 Copyright
11.8 Super Karel
Standard
1.8 Super Karel
3.4 Basic Math in JavaScript
Standard
1.8 Super Karel
3.4 Basic Math in JavaScript
Standard
1.8 Super Karel
3.4 Basic Math in JavaScript
Standard
2.6 Copyright
6.4 Basic Math in JavaScript
Standard
2.9 Super Karel
5.4 Basic Math in JavaScript
Standard
2.9 Super Karel
6.5 Basic Math in JavaScript
Standard
3.9 Super Karel
6.4 Basic Math in JavaScript
Standard
2.9 Super Karel
5.4 Basic Math in JavaScript
Standard
6.6 Copyright
11.8 Super Karel
Standard
2.9 Super Karel
6.4 Basic Math in JavaScript
Standard
2.9 Super Karel
10.5 Basic Math
Standard
2.9 Super Karel
5.4 Basic Math in JavaScript
Standard
1.6 Copyright
Standard
2.9 Super Karel
10.5 Basic Math in JavaScript
Standard
2.9 Super Karel
5.4 Basic Math in JavaScript
Standard
1.8 Super Karel
2.4 Basic Math
Standard
3.1 Getting Started
3.2 Color
3.3 Variables
3.4 The Draw Loop
3.5 Color Transitions
3.6 Shape Transformations
3.7 Direction
3.8 Mouse Data
3.9 Keyboard Data
3.10 Project: Animate an Emoji
4.7 Program Structure
4.8 Understanding the Canvas
4.9 Your First Sprites
4.10 The Physics of Sprites
Standard
1.8 Super Karel
8.5 Basic Math in JavaScript
Standard
1.8 Super Karel
8.5 Basic Math in JavaScript
Standard
1.8 Super Karel
4.4 Basic Math in JavaScript
Standard
6.6 Copyright
11.8 Super Karel
Standard
2.9 Super Karel
5.4 Basic Math in JavaScript
Standard
2.9 Super Karel
5.4 Basic Math in JavaScript
Standard
6.6 Copyright
11.8 Super Karel
Standard
2.9 Super Karel
5.4 Basic Math in JavaScript
Standard
6.6 Copyright
11.8 Super Karel
Standard
2.9 Super Karel
5.4 Basic Math in JavaScript
Standard
6.6 Copyright
11.8 Super Karel
Standard
2.4 Basic Math in JavaScript
Standard
2.4 Basic Math in JavaScript
Standard
14.8 Super Karel
11.6 Copyright
Standard
2.9 Super Karel
5.4 Basic Math in JavaScript
Standard
6.6 Copyright
11.8 Super Karel
Standard
2.9 Super Karel
3.4 Basic Math
Standard
5.1 Getting Started
5.2 Color
5.3 Variables
5.4 The Draw Loop
5.5 Color Transitions
5.6 Shape Transformations
5.7 Direction
5.8 Mouse Data
5.9 Keyboard Data
5.10 Project: Animate an Emoji
Standard
5.8 Super Karel
7.4 Basic Math
Standard
2.8 Super Karel
4.4 Basic Math
Standard
1.9 Super Karel
3.4 Basic Math in JavaScript
Standard
2.6 Copyright
Standard
6.6 Copyright
11.8 Super Karel
Standard
2.9 Super Karel
5.4 Basic Math in JavaScript
Standard
6.6 Copyright
12.8 Super Karel
Standard
3.9 Super Karel
6.4 Basic Math in JavaScript
Standard
3.6 Copyright
13.4 Basic Math in JavaScript
Standard
4.9 Super Karel
5.4 Basic Math in JavaScript
Standard
2.8 Super Karel
5.4 Basic Math
Standard
2.8 Super Karel
5.4 Basic Math in JavaScript
Standard
2.9 Super Karel
5.4 Basic Math in JavaScript
Standard
6.6 Copyright
11.8 Super Karel
Standard
2.6 Copyright
Standard
2.6 Copyright
Standard
5.1 Getting Started
5.2 Color
5.3 Variables
5.4 The Draw Loop
5.5 Color Transitions
5.6 Shape Transformations
5.7 Direction
5.8 Mouse Data
5.9 Keyboard Data
5.10 Project: Animate an Emoji
Standard
3.2 Program Structure
3.3 Understanding the Canvas
3.4 Your First Sprites
3.5 The Physics of Sprites
Standard
2.6 Copyright
Standard
8.4 Basic Math in JavaScript
Standard
2.6 Copyright
12.4 Basic Math in JavaScript
Standard
4.1 Getting Started
4.2 Color
4.3 Variables
4.4 The Draw Loop
4.5 Color Transitions
4.6 Shape Transformations
4.7 Direction
4.8 Mouse Data
4.9 Keyboard Data
4.10 Project: Animate an Emoji
5.7 Program Structure
5.8 Understanding the Canvas
5.9 Your First Sprites
5.10 The Physics of Sprites
Standard
6.6 Copyright
11.8 Super Karel
Standard
2.9 Super Karel
5.4 Basic Math in JavaScript