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Mississippi 6-8 Framework


Standard Description
CS.2.1 Recommend improvements to the design of computing devices based on an analysis of how users interact with the devices Lessons
CS.2.2 Design projects that combine hardware and software components to collect and exchange data. Lessons
CS.2.3 Systematically identify and fix problems with computing devices and their components. Lessons
NI.2.1 Model the role of protocols in transmitting data across networks and the Internet Lessons
NI.2.2 Explain how physical and digital security measures protect electronic information Lessons
NI.2.3 Apply multiple methods of encryption to model the secure transmission of information. Lessons
DA.2.1 Represent data using multiple encoding schemes. Lessons
DA.2.2 Collect data using computational tools and transform the data to make it more useful and reliable. Lessons
DA.2.3 Refine computational models based on the data they have generated. Lessons
AP.2.1 Use flowcharts and/or pseudocode to address complex problems as algorithms. Lessons
AP.2.2 Create clearly named variables that represent different data types and perform operations on their values. Lessons
AP.2.3 Design and iteratively develop programs that combine control structures, including nested loops and compound conditionals. [ Lessons
AP.2.4 Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs. [ Lessons
AP.2.5 Create procedures with parameters to organize code and make it easier to reuse Lessons
AP.2.6 Seek and incorporate feedback from team members and users to refine a solution that meets user needs. Lessons
AP.2.7 Incorporate existing code, media, and libraries into original programs and give attribution. Lessons
AP.2.8 Systematically test and refine programs using a range of test cases. [ Lessons
AP.2.9 Distribute tasks and maintain a project timeline when collaboratively developing computational artifacts. Lessons
AP.2.10 Document programs in order to make them easier to follow, test, and debug Lessons
IC.2.1 Compare tradeoffs associated with computing technologies that affect people's everyday activities and career options. Lessons
IC.2.2 Discuss issues of bias and accessibility in the design of existing technologies. Lessons
IC.2.3 Collaborate with many contributors through strategies such as crowdsourcing or surveys when creating a computational artifact. Lessons
IC.2.4 Describe tradeoffs between allowing information to be public and keeping information private and secure. Lessons