Please enable JavaScript to use CodeHS

Kentucky 9-12 Framework

Standards

Standard Description
H-NI-01 Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, end devices, topology, and addressing. Lessons
H-NI-02 Give examples to illustrate how sensitive data can be affected by viruses, malware and other attacks. Lessons
H-NI-03 Recommend security measures to address various scenarios based on factors such as usability, efficiency, feasibility, and ethical impacts. Lessons
H-NI-04 Describe the issues that impact network functionality (e.g., bandwidth, load, delay, topology). * Lessons
H-NI-05 Compare ways software developers protect devices and information from unauthorized access. * Lessons
H-DA-01 Evaluate the tradeoffs in how data elements are organized and where data is stored.* Lessons
H-DA-02 Collect data using appropriate data collection tools and techniques to support a claim or to communicate information. Lessons
H-DA-03 Understand and design database structures to optimize search and retrieval.* Lessons
H-DA-04 Explain the privacy concerns related to the collection and generation of data. Lessons
H-DA-05 Use data analysis tools (e.g. formulas and other software data / statistical tools) to process and transform the data to make it more useful and reliable. Lessons
H-DA-06 Use data analysis tools and techniques to identify patterns and analyze data represented in complex systems. Lessons
H-DA-07 Create computational models that represent the relationships among different elements of data. Lessons
H-DA-08 Create interactive data visualizations using software tools to help others better understand real-world phenomena. Lessons
H-DA-09 Evaluate the ability of models and simulations to test and support the refinement of hypotheses.* Lessons
H-AP-01 Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries. Lessons
H-AP-02 Use a development process in creating a computational artifact that leads to a minimum viable product followed by reflection, analysis, and iteration. Lessons
H-AP-03 Use functions, data structures or objects to simplify solutions, generalizing computational problems instead of repeated use of simple variables. Lessons
H-AP-04 Design and iteratively develop event-driven computational artifacts for practical intent, personal expression, or to address a societal issue. Lessons
H-AP-05 Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects. Lessons
H-AP-06 Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance and explain the benefits and drawbacks of choices made. Lessons
H-AP-07 Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests. Lessons
H-AP-08 Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs. Lessons
H-AP-09 Evaluate and refine computational artifacts to make them more usable and accessible using systematic testing and debugging. Lessons
H-AP-10 Systematically design and develop programs for broad audiences by incorporating feedback from users. Lessons
H-AP-11 Design and develop computational artifacts working in team roles using collaborative tools.* Lessons
H-AP-12 Describe how artificial intelligence drives many software and physical systems.* Lessons
H-AP-13 Use and adapt classic algorithms to solve computational problems.* Lessons
H-AP-14 Evaluate algorithms in terms of their efficiency, correctness, and clarity.* Lessons
H-AP-15 Compare and contrast fundamental data structures and their uses.* Lessons
H-AP-16 Illustrate the flow of execution of a recursive algorithm.* Lessons
H-AP-17 Construct solutions to problems using student-created components, such as procedures, modules and/or objects.* Lessons
H-AP-18 Analyze a large-scale computational problem and identify generalizable patterns that can be applied to a solution.* Lessons
H-AP-19 Select and employ an appropriate component or library to facilitate programming solutions.* Lessons
H-AP-20 Develop programs for multiple computing platforms.* Lessons
H-AP-21 Use version control systems, integrated development environments (IDEs), and collaborative tools and practices (code documentation) in a group software project.* Lessons
H-AP-22 Modify an existing program to add additional functionality and discuss intended and unintended implications (e.g., introducing errors).* Lessons
H-AP-23 Evaluate key qualities (including correctness, usability, readability, and efficiency) of a program.* Lessons
H-AP-24 Compare multiple programming languages and discuss how their features make them suitable for solving different types of problems.* Lessons
H-IC-01 Reduce bias and equity deficits through the design of accessible computational artifacts. Lessons
H-IC-02 Evaluate and assess how computing impacts personal, ethical, social, economic, and cultural practices. Lessons
H-IC-03 Research how computational innovations that have revolutionized aspects of our culture might have evolved from a need to solve a problem. Lessons
H-IC-04 Explain the beneficial and harmful effects that laws governing data (intellectual property, privacy etc.) can have on innovation. Lessons
H-IC-05 Evaluate and design computational artifacts to maximize their benefit to society.* Lessons
H-IC-06 Evaluate the impact of the digital divide (i.e. inequity of computing access, education and influence) on the development of local communities and society. Lessons
H-IC-07 Demonstrate ways computational design (i.e. algorithms, abstractions and analysis) can apply to problems across disciplines.* Lessons
H-IC-08 Debate laws and regulations that impact the development and use of software and the protection of privacy. Lessons
H-CS-01 Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects. Lessons
H-CS-02 Compare levels of abstraction and interactions between application software, system software and hardware layers. Lessons
H-CS-03 Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors. Lessons
H-CS-04 Categorize the roles of operating system software. Lessons
H-CS-05 Illustrate ways computing systems implement logic, input, and output through hardware components.* Lessons