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Idaho 6-8 (outdated) Framework

Standards

Standard Description
6-8.AP.01 Solicit, evaluate, and integrate peer feedback as appropriate to develop or refine a product. Lessons
6-8.AP.02 Compare different algorithms that may be used to solve the same problem by time and space efficiency. Lessons
6-8.AP.03 Interpret, modify, and analyze content-specific models used to run simulations (e.g. ecosystems, epidemics, spread of ideas) . Lessons
6-8.AP.04 Apply an iterative design process (define the problem, generate ideas, build, test, and improve solutions) in problem solving, both individually and collaboratively. Lessons
6-8.AP.05 Create, analyze, and modify control structures to create programming solutions. Lessons
6-8.AP.06 Predict the outcome of an algorithm and then step through it to verify your predictions. Lessons
6-8.AP.07 Decompose a problem into sub-problems and demonstrate how the parts can be synthesized to create a solution. Lessons
6-8.AP.08 Evaluate the correctness of a program by collecting and analyzing data generated from multiple runs of the program. Lessons
6-8.AP.09 Use debugging and testing to improve program quality. Lessons
6-8.CS.01 Exemplify how computational devices impact the quality of life (both positively and negatively) and enhance the ability of people to perform work, communicate, and interact with others. Lessons
6-8.CS.02 Compare and contrast the ways that humans and machines process instructions and sense the world. Lessons
6-8.CS.03 Differentiate features of everyday objects that contain computing components (i.e., computing systems that collect, store, analyze, and/or transmit data) (e.g. Kinect, GoPro, smartphone, car). Lessons
6-8.CS.04 Apply troubleshooting strategies for solving hardware and software problems (e.g. recognizing, describing, reproducing, isolating, fixing and retesting). Lessons
6-8.CS.05 Compare and contrast the capabilities of different hardware and software in computer systems (e.g. processors, display types, input devices, communication, and storage capabilities). Lessons
6-8.DA.01 Describe the trade-off between quality and file size of stored data (e.g. music, video, text, images). Lessons
6-8.DA.02 Defend the selection of the data, collection, and analysis needed to answer a question. Lessons
6-8.DA.03 Understand that data collection is used to make recommendations to influence decisions as well as predict behavior. List the positive and negative impacts. Lessons
6-8.DA.04 Encode and decode information using encryption/decryption schemes. (e.g. Morse code, Unicode, binary, symbols, student-created codes, simple ciphers). Lessons
6-8.DA.05 Identify layers of abstraction in different contexts (e.g. video and animation are made of audio and video frames, which are made of pixels, which are made of color codes). Lessons
6-8.IC.01 Explore security risks associated with using weak passwords, lack of encryption and/or insecure transactions. Lessons
6-8.IC.02 Explore how computer science fosters innovation and enhances other careers and disciplines. Lessons
6-8.IC.03 Describe ethical issues that relate to computers and networks (e.g. equity of access, security, privacy, ownership and information sharing, copyright, licensing) Lessons
6-8.IC.04 Explore how the Internet impacts global communication and collaboration. Lessons
6-8.IC.05 Design, develop, and present computational artifacts that have a positive social impact (e.g. web pages, mobile applications, animations). Lessons
6-8.IC.06 Redesign user interfaces to be more inclusive, accessible, and minimizing the impact of the designer's inherent bias. (e.g. web pages, mobile applications, animations). Lessons
6-8.IC.07 Understand and explain the elements of federal, state, and local regulations that relate to digital citizenship (e.g. COPPA, CIPA, state laws, district policies). Lessons
6-8.IC.08 Summarize current events and changes resulting from computing and their effects on education, the workplace, and society. Lessons
6-8.IC.09 Predict positive and negative social impacts of existing or student created content and computational artifacts (e.g. economic, entertainment, education, or political). Lessons
6-8.NI.01 Simulate the flow of information as packets on the Internet and networks (e.g. model using strings and paper, note passing) Lessons
6-8.NI.02 Compare and contrast the trade-offs between physical (wired), wireless, and mobile networks (e.g. speed, security, and cost). Lessons