This lesson should be combined with the following lesson as an introduction to the course.
There is a document provided in the lesson plan that includes suggestions for how to cover certain SC standards using teacher pedagogy.
In this lesson, students will learn what is meant by cybersecurity and explore a few news worthy cyber attacks. They will also discuss the Internet of Things and the increase in connected devices.
Cybersecurity is the protection of computer systems, networks, and data from digital attacks. Increased connectivity via the Internet of Things and reliance on computer devices to send and store data makes users more vulnerable to cyber attacks.
Students will be able to:
In this lesson, students will learn about The CIA Triad. The CIA Triad is a widely-accepted security measure that should be guaranteed in every secure system. It stands for Confidentiality, Integrity, and Availability.
Students will be able to:
In this lesson, students understand how they can control and protect their footprint. As students use the Internet, they are building their digital footprint. This includes social media posts, emails, picture and video uploads amongst other online activities.
Students will be able to:
In this lesson, students will learn about and discuss cyberbullying. Cyberbullying is the use of electronic communication to harass or target someone. Cyberbullying includes sending, posting, or sharing negative, harmful, false, or mean content about someone else.
Students will be able to:
In this lesson, students will learn to recognize online predatory behavior and strategies on how to avoid and respond to it. The Internet is a great place to socialize, but it is important to be aware of risks. Common sense and following safety guidelines can help students stay safe online.
Students will be able to:
In this lesson, students will discuss and examine policies regarding privacy and security. Using best practices like setting strong passwords, reading privacy policies, and using https can help in staying safe online.
Students will be able to:
In this lesson, students will learn about and discuss information literacy. Information literacy is having the ability to find information, evaluate information credibility, and use information effectively.
Students will be able to:
In this lesson, students will learn about the impact of visually representing data to make information easier to analyze and use.
Students will be able to:
In this lesson, students learn how computers can be used to collect and store data. They learn best practices for interpreting data that is presented. Data visualizations can be very helpful in recognizing patterns and answering questions, but can also be used to mislead if skewed or full of bias.
Students will be able to:
In this lesson, students will learn what copyright laws are and how to avoid copyright infringement. They will explore why copyright laws are important and how they protect the creators.
Students will be able to:
In this lesson, students will explore and discuss the ethics and legality around hacking. A security hacker is someone who seeks to break through defenses and exploit weaknesses in a computer system or network. There are white hat hackers, who help companies find and protect exploits in their systems, and black hat hackers who hack maliciously.
Students will be able to:
Now that students have learned about digital citizenship and cyber hygiene, they will take what they have learned and create a PSA to inform members in the community about a topic!
Students will be able to:
In this lesson, students complete a summative assessment of the unit’s learning objectives.
Students will be able to:
When was the first computer made? What did it look like, and what was it used for? In this lesson, students will explore the creation and evolution of computing machines that now permeate our day-to-day life.
Students will be able to:
How are computers organized? What are the main components of a computer?
In this lesson, we will explore how different organizational structures of computers interact with each other to make computers functional.
Students will be able to:
What kinds of software do computers use and need?
In this lesson, the topic of software is broken down into types of software, how they interact, and the specific functions of the different types of software.
Students will be able to:
What is hardware? How does hardware work?
In this lesson, hardware is broken down into the different physical components of computers and how they contribute to the function of the computer as a whole.
Students will be able to:
Where is computing headed? What is Artificial Intelligence and what are the potential impacts that this might have on our world?
In this lesson, students learn about Artificial Intelligence and how the landscape of computing might change in the future. Students will discuss how these future developments might impact our society.
Students will be able to:
For the final project, students will create a short presentation about a specific model of computer. It could be an early computer model, or a computer model that is still being developed. They may pick any technology where a computer is the main component – this includes phones, robots, drones, etc.
Students will be able to create and present on a specific model of computer using any technology where a computer is the main component (phone, robots, drone, etc).
In this lesson, students are introduced to CodeHS and how Karel the Dog can be given a set of instructions to perform a simple task.
Students will be able to:
Write their first Karel program by typing out all of the Karel commands with proper syntax
Explain how giving commands to a computer is like giving commands to a dog
In this lesson, students learn more about Karel and Karel’s world. Students learn about walls in Karel’s world, the directions Karel can face, and how to identify a location in Karel’s world using streets and avenues. In these exercises, students will begin to see the limitations of Karel’s commands. Students will need to apply Karel’s limited set of commands to new situations. For example, how can they make Karel turn right, even though Karel does not know a turnRight command?
Students will be able to…
In this lesson, students will learn how they can create their own commands for Karel by calling and defining functions. Functions allow programmers to create and reuse new commands that make code more readable and scalable.
Students will be able to:
turnRight()
functionIn this lesson, students learn in more detail about functions, and how they can use functions to break down their programs into smaller pieces and make them easier to understand.
Students will be able to:
In this lesson, students will deepen their understanding of functions by learning about the start function. The start function helps to organize the readability of code by creating a designated place where code that is going to be run in a program can be stored:
function start(){
turnRight();
}
function turnRight(){
turnLeft();
turnLeft();
turnLeft();
}
Students will be able to:
In this lesson, students learn about Top Down Design and Decomposition. Top Down Design is the process of breaking down a big problem into smaller parts.
Students will be able to:
In this lesson, students learn how to style their programs by including comments. Comments allow students to leave notes on their program that makes it easier for other to read. Comments are written in plain English.
Commenting Your Code Example:
/*
* multi-line comments
*/
// single line comments
Students will be able to:
In this lesson, students will learn about abstraction. Abstraction is the act of managing complexity by dissociating information and details in order to focus on relevant concepts.
Students will be able to:
This lesson builds toward the following Enduring Understandings (EUs) and Learning Objectives (LOs). Students should understand that…
In this lesson, students are introduced to Super Karel! Since commands like turnRight()
and turnAround()
are so commonly used, students shouldn’t have to define them in every single program. This is where SuperKarel comes in. SuperKarel is just like Karel, except SuperKarel already knows how to turnRight and turnAround, so students don’t have to define those functions anymore!
Students will be able to:
In this lesson, students learn how to use for loops in their programs. The for loop allows students to repeat a specific part of code a fixed number of times.
For loops are written like this:
for(var i = 0; i < 4; i++)
{
// Code to be repeated 4 times
}
Students will be able to:
In this lesson, students learn about the conditional statement “if”. Code within an “if statement” will only execute IF the condition is true.
if (frontIsClear()) {
// Code to be executed only if front is clear
}
Students will be able to:
In this lesson, students learn about an additional control structure, if/else statements. If/else statements let students do one thing if a condition is true, and something else otherwise.
if/else statements are written like this:
if(frontIsClear())
{
// code to execute if front is clear
}
else
{
// code to execute otherwise
}
Students will be able to:
In this lesson, students are introduced a new type of loop: while loops. While loops allow Karel to repeat code while a certain condition is true. While loops allow students to create general solutions to problems that will work on multiple Karel worlds, rather than just one.
Students will be able to:
In this lesson, students learn how to combine and incorporate the different control structures they’ve learned to create more complex programs.
Students will be able to:
In this lesson, students get extra practice with control structures. Students will continue to see different ways that the if, if/else, while, and for loops affect their code and what Karel can do.
Students will be able to:
In this lesson, students review how they should indent their code to make it easier to read.
Students will be able to:
Debugging is a very important part of programming. In this lesson, students learn how to effectively debug their programs.
Students will be able to use debugging strategies to find and fix errors in their code.
In this lesson, students will learn what pair programming is, why it is used, and the appropriate behaviors of a driver and navigator.
Students will be able to:
In this unit, students will synthesize all of the skills and concepts learned in the Karel unit to solve increasingly challenging Karel puzzles.
Students will be able to:
In this lesson, students will have a high level discussion about what the internet is and how the internet works. The topics of anonymity and censorship will also be discussed.
Students will be able to:
This lesson builds toward the following Enduring Understandings (EUs) and Learning Objectives (LOs). Students should understand that…
In this lesson, students will explore the hardware that makes up the internet and the characteristics of that hardware that define our experience on the internet.
Students will be able to:
This lesson builds toward the following Enduring Understandings (EUs) and Learning Objectives (LOs). Students should understand that…
In this lesson, students will explore how internet hardware communicates using Internet Addresses and the Internet Protocol.
Students will be able to:
This lesson builds toward the following Enduring Understandings (EUs) and Learning Objectives (LOs). Students should understand that…
In this lesson, students will explore the DNS system and how it maps human readable domain names into actual accessible IP addresses.
Students will be able to:
This lesson builds toward the following Enduring Understandings (EUs) and Learning Objectives (LOs). Students should understand that…
In this lesson, students explore how messages get from one address on the internet to another.
Students will be able to:
This lesson builds toward the following Enduring Understandings (EUs) and Learning Objectives (LOs). Students should understand that…
In this lesson, students learn about the last piece of the puzzle for how the Internet works: Packets and Protocols. All information sent over the internet is broken down into small groups of bits called packets. The format for creating and reading packets is defined by open protocols so that all devices can read packets from all other devices.
Students will be able to:
This lesson builds toward the following Enduring Understandings (EUs) and Learning Objectives (LOs). Students should understand that…
In this lesson, students are presented with different ways that the Internet impacts their lives. The Internet affects the way that people communicate (emails, social media, video chat) and collaborate to solve problems. It has revolutionized the way that people can learn and even buy things. Because the Internet is present in almost every facet of people’s lives, there are severe ethical and legal concerns that derive from the Internet.
Students will be able to:
This lesson builds toward the following Enduring Understandings (EUs) and Learning Objectives (LOs). Students should understand that…
This lesson is a summative assessment of the unit’s learning objectives.
Assess student achievement of the learning goals of the unit
In this lesson, students will learn how to print messages out onto the console using the Javascript command println
.
Students will be able to:
start
functionIn this lesson, students learn how to assign values to variables, manipulate those variable values, and use them in program statements. This is the introductory lesson into how data can be stored in variables.
Students will be able to…
In this lesson, students learn how they can allow users to input information into their programs, and use that input accordingly.
Students will be able to…
In this lesson, students learn about the different mathematical operators they can use to perform mathematical computations and create useful programs that compute information for the user.
Students will be able to…
In this lesson, students will learn the basics of creating graphics objects. Graphic creation relies on setting the type, shape, size, position, and color on the artist’s canvas before adding to the screen. Using the geometric concepts, and the concept of getWidth()
and getHeight()
, multiple graphic objects can be created in JavaScript.
Students will be able to…
Students will enhance their pixel images by incorporating RGB colors to each pixel.
Students will be able to create images using RGB values.
In this unit, students will synthesize all of the skills and concepts learned in the JavaScript and Graphics unit to solve increasingly challenging puzzles.
Students will be able to:
In this lesson, students will be introduced to HTML: the language for building web pages. Students will discover why HTML is important and how it works in order to start building their own web pages.
Students will be able to:
In this lesson we upgrade from simple tags to full HTML documents. We learn some new tags that let us put information in different places on the web page, and we learn about the nested tree structure of an HTML document.
Students will be able to:
In this lesson, students learn about formatting tags that let them modify the appearance of text and make their web pages look clear and aesthetically pleasing.
Students will be able to:
In this lesson, students learn how to add hyperlinks to their web pages using the <a>
tag.
Students will be able to:
In this lesson, students learn how to add images to their own web pages using the <img>
tag!
Students will be able to:
In this lesson, students learn how to add lists to their web pages and practice making different kinds of lists.
Students will be able to:
In this lesson, students learn how to create and add tables to their web pages!
Students will be able to:
In this lesson, students will use HTML styling to make their pages visually appealing and unique.
Students will be able to:
In this lesson, students will begin using CSS to add styling to their HTML pages.
Students will be able to:
In this lesson, students use CSS tag selectors to select all elements of the same kind (<table>
, or <h1>
for example) and give them all the same style.
Students will be able to:
In this lesson, students learn to use CSS class selectors to apply CSS styling to all HTML elements that share a specified class which allows students to be more specific when applying their styling.
Students will be able to:
In this lesson, students will use CSS Selectors by ID to select a single element to format on a webpage.
Students will be able to:
In this lesson, students learn what a URL is and what happens when they visit a URL.
Students will be able to:
In this project, students will be developing their first digital artifact: their very own website! This website will start off as their own personal homepage, and as students progress through the course, they can keep adding links to their favorite projects. By the end of the course this homepage will serve as their own personal portfolio website showcasing their work!
Students will be able to:
In this lesson, students will explore the careers available in computer science and learn how bias can affect computer programs.
Students will explore different computer science careers and opportunities.
Students will learn how bias can affect computer programs.
In this lesson, students explore machine learning and visualize how neural networks work.
Students will be able to:
In this lesson, students will explore and engage with the supervised learning method through the use of Google’s Teachable Machine.
Students will be able to:
In this lesson, students will explore and engage with the unsupervised learning method of machine learning. They will get a chance to act as a computer and will explore 3 different Google Experiments to explore how unsupervised learning can be used to categorize large amounts of data.
Students will be able to:
In this lesson, students will learn about the reinforcement learning method of machine learning through both on an offline activities.
Students will be able to:
In this lesson, students will explore the concept of intelligence, engaging with various resources to make their own determination on the level of intelligence of AI models.
Students will be able to:
In this lesson, students will engage with the actual training of AI models. They will use Teachable Machine to create a model that will then be used inside a program in the CodeHS editor.
Students will be able to:
In this lesson, students will explore the use cases for AI in various industries by using image and audio data sets to create Teachable Machine models.
Students will be able to:
In this lesson, students will explore how biased training data can affect an AI model’s output.
Students will be able to:
In this lesson, students are introduced to the concept of design thinking and learn the steps in the design cycle.
Students will be able to:
In this lesson, students will be introduced to prototyping. They will be given guidelines for this step and shown examples in order to successfully create prototypes of their own final project ideas.
Students will be able to:
In this lesson, students will explore the testing step of the design process. They will see good and bad examples of testing practices and will be able to get feedback on their own prototypes before moving into the building process.
Students will be able to:
In this final programming module, students will put together all of the concepts learned throughout the course to create a final program. They will work with partners or in groups to creatively develop a program that includes aspects from each part of the course.
Students will be able to:
In this lesson, students will learn more about boolean values. Booleans refer to a value that is either true or false, and are used to test whether a specific condition is true or false.
Students will be able to…
In this lesson, students will learn about logical operators. Logical operators allow students to connect or modify Boolean expressions. Three logical operators are the !, ||, && characters.
Students will be able to…
In this lesson, students learn how to use comparison operators. Comparison operators let students compare two values.
Students will be able to…
In this lesson, students learn about if statements as a way to make decisions and execute specific code depending on the validity of a condition.
Students will be able to…
In this lesson, students will learn in greater detail about for loops. For loops in Javascript are written and executed in the same manner as Karel exercises, except now students will explore modifying the initialization statement, test statement, and increment statements of the loops.
Students will be able to…
i
inside the for loop code to do something different on each iterationIn this lesson, students will explore in more detail how they can modify the initialization statement, test statement, and increment statement in a for loop.
Students will be able to…
In this lesson, students will learn how to create for loops to solve increasingly challenging problems by using nested for loops and branching control structures.
Students will be able to…
In this lesson, students will learn how randomization can enhance a program and be used in combination with various control structures.
Students will be able to…
In this lesson, students will explore while loops and JavaScript variables. This combines the ideas of creating variables, updating variables throughout a loop, and determining the correct ending condition.
Students will be able to…
In this lesson, students will learn how to create a Loop and Half. A Loop and a Half is a specific way to write a while loop with the condition being true
. Inside the loop, students create a SENTINEL
value to break out of the loop whenever that condition is met, causing the loop to end.
Students will be able to:
In this unit, students will synthesize all of the skills and concepts learned in the Control Structures unit to solve increasingly challenging puzzles.
Students will be able to:
In this lesson, students learn about functions and parameters in the context of JavaScript, which builds on their prior knowledge of working with functions in Karel. This lesson focuses specifically on defining and calling functions, and passing simple, single parameters to functions.
Students will be able to…
In this lesson, students will work with, define and call their own functions that take in multiple parameters as input and print out output.
Students will be able to:
In this lesson, students continue working with multiple parameters that create graphics as output which is very useful, since creating several different graphical objects involves writing the same code over and over again (set the size, set the color, set the location, etc).
Students will be able to:
In this lesson, students learn about return values so they can write functions that do some work and send the result back or use later in the program.
Students will be able to:
In this lesson, students work with and define functions with return values and more than one parameter.
Students will be able to:
In this lesson, students will be introduced to the concept of using timers for animation. Now instead of having graphics programs that stay the same, the content changes every time the timer runs. The first program students will see is a moving ball, so discussing this with the class as a demo on the projector is very useful.
Students will be able to:
setTimer
functionIn this lesson, we’ll look at more examples with timers and start making more interesting animations. Students will use timers and the Randomizer to create animations on the canvas.
Students will be able to:
In this lesson, students use timers in combination with the other ideas they have learned, including more graphics as well as coordinate math to create different objects. The random ghosts serves as a fun example to show how you can modify things once you have the basic building blocks in place to make them more readable and easier to alter.
Students will be able to:
In this lesson, students build on the use of timers and utilize if statements inside timers to dynamically change what the animations are doing.
Students will be able to:
In this lesson, students are introduced to a way input can be taken from the user’s mouse using the mouse clicked method.
Students will be able to:
In this lesson, students learn about lists/arrays and how to access an element in an array with an index so they can create ordered collections of items and use them in their programs.
Students will be able to:
In this lesson, students learn how to add and remove elements at the end of an array using the push
and pop
methods.
Students will be able to:
push
methodpop
methodIn this lesson, students will be able to get the length of an array and learn how to loop through an array so they can have more functionality with arrays in their programs.
Students will be able to:
In this lesson, students will be able to get the length of an array and loop through an array so they can use arrays in problems involving random numbers and JavaScript graphics.
Students will be able to:
In this lesson, students learn how to extend mouse events to make interactive animations using the dragging motion of the mouse.
Students will be able to:
In this lesson we continue to use user input via the mouse to create interactive programs.
Students will be able to:
In this lesson, students will learn how to use keyboard keys to control events. Keyboard events capture when the user presses keys on the keyboard. This allows students to write programs that take input from the keyboard to change what is happening in the program.
Students will be able to:
In this lesson, students will create programs that combine multiple ideas from this unit.
Students will be able to:
In this lesson, students review content with a 25 question End-of-Unit Quiz.
Students will be able to:
In this lesson, students continue to work with array indexing to get and assign array values so they can incorporate arrays/lists into their programs and handle data more efficiently.
Students will be able to:
In this lesson, students learn and use another method on a list, indexOf
in order to find elements in lists within their programs.
Students will be able to:
indexOf
method to find the index of a particular element in an array.In this lesson, students will learn how to use the splice
and remove
methods to remove an element from an array to add more functionality to their programs.
Students will be able to:
splice
and remove
methods to remove an element from an array.In this lesson, students will learn how to create objects and store key/value pairs of data.
Students will be able to…
In this lesson, students will learn additional techniques to initialize an object with data and assign new data.
Students will be able to…
In this lesson, students will learn how to use a for…in loop to iterate over all of the keys in an object.
Students will be able to…
In this lesson, students will reflect on when to use an object as their data structure and learn about programming paradigms.
Students will be able to…
In this lesson, students are introduced to sets as a way to store an unordered, unique list of items.
Students will be able to…
In this lesson, students learn how to store data in a table-like format using grids.
Students will be able to…
In this lesson, students will learn how to iterate through every element stored in a grid.
Students will be able to…
In this lesson, students will practice looping through grids.
Students will be able to…
In this lesson, students will develop a digital watercolor program and complete a culminating Data Structures quiz.
Students will be able to…
In this lesson, students explore what it means to be a cybersecurity professional. Students learn about a wide variety of cybersecurity careers, what each job entails, and what skills sets are needed to be successful. Students learn about the importance of communication and practice responding to a customer support call.
Students will be able to:
In this lesson, students continue to develop their customer service skills by writing a knowledge base article. Students will research a common network issue and create an article that effectively details the steps to resolve it. Students will also go through a peer review process as a way to practice giving and receiving feedback.
Students will be able to:
In this lesson, students learn about the planning and recording process of making an instructional video. Students will create their own video by first planning the topic and audience as well as writing a script and storyboard. Students will then learn how to record and edit their video.
Students will be able to:
In this lesson, students learn about functions and parameters in the context of JavaScript, which builds on their prior knowledge of working with functions in Karel. This lesson focuses specifically on defining and calling functions, and passing simple, single parameters to functions.
Students will be able to…
In this lesson, students will work with, define and call their own functions that take in multiple parameters as input and print out output.
Students will be able to:
In this lesson, students continue working with multiple parameters that create graphics as output which is very useful, since creating several different graphical objects involves writing the same code over and over again (set the size, set the color, set the location, etc).
Students will be able to:
In this lesson, students learn about return values so they can write functions that do some work and send the result back or use later in the program.
Students will be able to:
In this lesson, students work with and define functions with return values and more than one parameter.
Students will be able to:
In this lesson, students will explore the scoping of a variable, which is where the variable is “defined” or where it exists.
Students will be able to:
In this lesson, students review content with a 15 question Unit Quiz.
Students will be able to:
In this lesson, students will preview some of the advanced HTML/CSS features they will be learning how to use in this module!
Students will be able to:
In this lesson, students will learn why multi-file websites are important and how they can create them.
Students will be able to:
In this lesson, students will learn how to embed content from other websites into their own websites using IFrames.
Students will be able to:
In this lesson, students will learn how to use divs to group and style multiple elements.
Students will be able to:
In this lesson, students will learn how to use spans to group and style multiple elements of inline text.
Students will be able to:
<span>
tag to style multiple elements of inline textIn this lesson, students learn about HTML5 semantic tags and create web pages that leverage these tags to enhance the structure of their HTML documents.
Students will be able to:
In this lesson, students wlll learn how to combine CSS selectors so they can style multiple selectors and combinations, or specific parent/child selectors.
Students will be able to:
In this lesson, students will learn the Don’t Repeat Yourself (DRY) principle.
Students will be able to:
In this lesson, students will learn about special selectors such as :hover
and :focus
, and how these selectors can be used to style elements as the user interacts with them on the page.
Students will be able to:
In this lesson, students will learn how to use the visibility property to make elements visible or invisible on their page.
Students will be able to:
In this lesson, students will learn how they can use documentation as a resource to learn more about HTML and CSS features.
Students will be able to:
In this lesson, students will learn how to use the inspector tool to explore and modify code inline.
Students will be able to:
In this lesson, students will learn what the box model is and how they can use it to add a border around elements and to define space between elements.
Students will be able to:
In this lesson, students will learn how to include images in their programs and manipulate their pixels using WebImage. Students will learn how image filters manipulate stored pixel data.
Students will be able to:
In this lesson, students will learn how to add simple animations to their websites.
Students will be able to:
In this lesson, students will combine special selectors like :hover
with animations to create sites that respond to the user’s actions.
Students will be able to:
In this lesson, students complete a summative assessment of the unit’s learning objectives.
Students will be able to:
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