Unit | Description |
---|---|
Programming with Karel: Students learn the basics of programming by giving Karel the Dog commands in a grid world. | |
Karel Challenges: Students apply all the foundational concepts from Intro to Karel to solve new challenges. | |
JavaScript and Graphics: Students learn the basics of JavaScript including variables, user input, mathematics, and basic graphics. | |
Graphics Challenges: Students learn how to pair program while tackling more challenging tasks with JavaScript graphics. | |
JavaScript Control Structures: Students learn how to use control structures such as if/else statements and loops to make advanced programs in JavaScript. | |
Control Structures Challenges: Students apply the foundational concepts from the Control Structures unit to solve new challenges. | |
Functions and Parameters: Students learn to write reusable code with functions and parameters. | |
Functions Challenges: Students use what they have learned in the Functions module to solve new challenges. | |
Animation and Games: Students learn how to make objects move around the screen and let users interact using the mouse! | |
Animation Challenges: Students apply all the foundational concepts from the Animations unit to solve new challenges. | |
Project: Breakout: Students learn how to make their own Breakout game from scratch using JavaScript. | |
Final Project: Students apply the skills they've learned throughout the course to create an original program! | |
Final Exam: This course ends with a 25 question multiple choice exam. |
Unit | Description |
---|---|
Midterm: | |
Extra Karel Practice: It can take some time to learn all of Karel's tricks. Brush up here with some extra Karel practice problems. These reinforce all of the fundamental concepts introduced in Karel, including commands, functions, loops, conditions control structures, and problem decomposition. | |
Extra Karel Puzzles: A set of all the trickiest Karel puzzles for you to solve | |
Functions and Parameters Practice: Functions are the critical building block of any program. To be able to use functions, you want to make sure you fully understand parameters, return values, and how to create your own functions. That is what this practice module is for. | |
Extra Console Challenges: A bunch of fun console programs to get practice with JavaScript. | |
More Graphics and Animation: A bunch of fun graphics programs to get practice with JavaScript. | |
Data Structures Challenge Problems: Learn to code Conway's Game of Life and your own Connect Four game using your skills in data structures. | |
Evolution Simulation: | |
Demo Problems: | |
Extra Quiz Questions: | |
Visualizing Music: Learn how to create your own music visualizer! | |
Data Structures: Students learn about lists/arrays, maps/objects, sets, and grids. These are the essential basic data structures that any program will use. | |
Project: Tic Tac Toe: Students create their own game of Tic Tac Toe! Students apply what they have learned about data structures and make a two player tic tac toe game. | |
Project: Helicopter Game: Students demonstrate their programming prowess as they develop the classic Helicopter game one step at a time. |
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