Please enable JavaScript to use CodeHS

Georgia Introduction to Software Technology


Unit Description
Digital Citizenship and Cyber Hygiene: Students learn topics on Internet etiquette and how to stay safe on the world wide web. Students will look at the potential effects of their digital footprints, how to protect information from online risks, and the importance of creative credit.
Programming With Karel: Students learn foundational skills in programming with Karel by simplifying JavaScript to four simple commands. Using these commands, students solve increasingly difficult problems and explore how complex programming languages can be developed from simple commands.
Karel Challenges: Students apply the foundational concepts from Karel to solve programming challenges.
Computing Basics: Students will learn about the physical elements of computers and networking such as motherboards, RAM, routers, and the use of port numbers, ethernet, and wireless devices.
Operating Systems and Software: Students will compare and contrast common operating systems (Windows, Linux, OS) and explain the importance of compatibility. Students will also explore software and apps while discussing software licenses and running through the software development life cycle.
Project: IT Professional: In this project, students explore career pathways and build skills that will be needed within these fields such as communication.
Web Design - HTML: Students learn about the language behind all websites: HTML. Students learn about several different HTML tags as well as the basic structure of a web page. Students use HTML to develop several of their own creative web pages.
Web Design - CSS: Students learn the language CSS and use it to style their web pages. Students learn about the benefits of styling with CSS and will use CSS to create several styled web pages of their own.
Project - Create Your Homepage: Students build their own websites about themselves. This site will be accessible on their own custom domain and will be continually improved by the student as they continue on in the course. It will serve as a running portfolio of each creative project they create in the course.
JavaScript and Graphics: Students learn the basics of JavaScript, including variables, user input, mathematics, and basic graphics.
Web Development: Students will learn and apply the basic elements of web development, such as using JavaScript and the DOM, collecting and storing data, and using file structure.
Computer Science Careers : Students take some time to explore and discover different computer science careers. They will also examine inclusive coding and how to avoid bias in computer programming.

Unit Description
Extra Karel Practice : It can take some time to learn all of Karel's tricks. Brush up here with some extra Karel practice problems. These reinforce all of the fundamental concepts introduced in Karel, including commands, functions, loops, conditions control structures, and problem decomposition.
Extra Karel Puzzles : A set of all the trickiest Karel puzzles for you to solve
JavaScript Control Structures : Learn how to use control structures such as if/else statements and loops to make more advanced programs in JavaScript.
Control Structures Challenges: In this module you'll take all the foundational concepts from the Control Structures unit to solve some programming challenges.