Please enable JavaScript to use CodeHS

Texas Video Game Programming: 3.B

CodeHS Lessons

apply core programming logic and techniques that are used in building games

Standard
3.4 Basic Math
3.6 Random Numbers
3.7 Basic Functions
6.2 If/Else Statements
6.6 While Loops
6.9 For Loops
8.2 Return Values
10.1 Timers
10.3 Collisions
10.6 Key Events
Standard
2.4 Basic Math
2.6 Random Numbers
2.7 Basic Functions
5.2 If/Else Statements
5.6 While Loops
5.9 For Loops
7.2 Return Values
9.1 Timers
9.3 Collisions
9.6 Key Events
Standard
3.4 Basic Math
3.6 Random Numbers
3.7 Basic Functions
6.2 If/Else Statements
6.6 While Loops
6.9 For Loops
8.2 Return Values
10.1 Timers
10.3 Collisions
10.6 Key Events
Standard
3.4 Basic Math
3.6 Random Numbers
3.7 Basic Functions
6.2 If/Else Statements
6.6 While Loops
6.9 For Loops
8.2 Return Values
11.1 Timers
11.3 Collisions
11.6 Key Events
Standard
12.4 Basic Math
12.6 Random Numbers
12.7 Basic Functions
Standard
4.4 Scripting Mechanics
4.5 AI in Games
4.6 Menu and Heads-up Display
5.2 Game Physics
5.3 Projectiles and Character Controllers
5.4 Character Rigging and Animation
7.2 Create a 3D World for VR
Standard
10.5 Basic Math
10.6 Random Numbers
10.7 Basic Functions
14.2 If/Else Statements
14.6 While Loops
14.9 For Loops
Standard
2.4 Basic Math
2.6 Random Numbers
2.7 Basic Functions
4.2 If/Else Statements
4.6 While Loops
4.9 For Loops
5.2 Return Values
6.1 Timers
6.3 Collisions
6.6 Key Events
Standard
1.5 Timers
1.7 Collisions
1.10 Key Events
Standard
10.4 Basic Math
10.5 Random Numbers
10.6 Basic Functions
10.8 If/Else Statements
10.11 While Loops
10.12 For Loops
Standard
3.4 Basic Math
3.6 Random Numbers
3.7 Basic Functions
7.2 If/Else Statements
7.6 While Loops
7.9 For Loops
9.2 Return Values
13.1 Timers
13.3 Collisions
13.6 Key Events
Standard
7.4 Basic Math
7.6 Random Numbers
7.7 Basic Functions
9.2 If/Else Statements
9.6 While Loops
9.9 For Loops
11.2 Return Values
Standard
4.4 Basic Math
4.6 Random Numbers
4.7 Basic Functions
6.2 If/Else Statements
6.6 While Loops
6.9 For Loops
7.2 Return Values
8.1 Timers
8.3 Collisions
8.6 Key Events