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MD 11-12: 12.AP.M.03

CodeHS Lessons

Create programming solutions using libraries and APIs through the application of code reuse.

Standard
2.9 Wrapper Classes: Integers and Doubles
2.10 Using the Math Class
Standard
1.1 Introduction to Programming With Karel
1.8 Super Karel
1.16 Karel Challenges
Standard
7.1 What is Bootstrap?
7.2 Getting Started with Bootstrap
8.1 Bootstrap Project
Standard
2.1 Introduction to jQuery
4.11 Using APIs
Standard
2.1 Introduction to Programming With Karel
2.8 Super Karel
2.16 Karel Challenges
Standard
2.1 Introduction to Programming With Karel
2.8 Super Karel
2.16 Karel Challenges
Standard
1.1 Introduction to Programming With Karel
1.8 Super Karel
1.16 Karel Challenges
Standard
3.5 Debugging
7.1 Loops
Standard
5.5 Debugging
10.1 Loops
Standard
1.5 Debugging
2.1 Loops
Standard
11.1 Introduction to Programming With Karel
11.8 Super Karel
11.16 Karel Challenges
14.5 Functions
Standard
1.1 Introduction to Programming With Karel
1.8 Super Karel
1.16 Karel Challenges
4.3 Using a Class as a Client
Standard
11.1 Introduction to Programming With Karel
11.8 Super Karel
11.16 Karel Challenges
14.5 Functions
Standard
11.1 Introduction to Programming With Karel
11.8 Super Karel
11.16 Karel Challenges
14.5 Functions
Standard
6.1 Introduction to Programming With Karel
6.8 Super Karel
6.16 Karel Challenges
9.5 Functions
Standard
11.1 Introduction to Programming With Karel
11.8 Super Karel
11.16 Karel Challenges
14.5 Functions
Standard
11.1 Introduction to Programming With Karel
11.8 Super Karel
11.16 Karel Challenges
14.5 Functions
Standard
11.1 Introduction to Programming With Karel
11.8 Super Karel
11.16 Karel Challenges
14.5 Functions
Standard
11.1 Introduction to Programming With Karel
11.8 Super Karel
11.16 Karel Challenges
14.5 Functions
Standard
11.1 Introduction to Programming With Karel
11.8 Super Karel
11.16 Karel Challenges
14.5 Functions
Standard
8.1 Introduction to Programming With Karel
8.8 Super Karel
8.16 Karel Challenges
Standard
3.1 Introduction to Programming With Karel
3.8 Super Karel
3.16 Karel Challenges
6.3 Using a Class as a Client
Standard
11.1 Introduction to Programming With Karel
11.8 Super Karel
11.16 Karel Challenges
14.5 Functions
Standard
2.8 Super Karel
2.16 Ultra Karel
Standard
3.1 Introduction to Programming With Karel
3.8 Super Karel
3.16 Karel Challenges
6.3 Using a Class as a Client
Standard
11.1 Introduction to Programming With Karel
11.8 Super Karel
11.16 Karel Challenges
14.5 Functions
Standard
10.1 What is Bootstrap?
10.2 Getting Started with Bootstrap
Standard
1.1 Introduction to Programming With Karel
1.9 Super Karel
1.19 Karel Challenges
8.9 Wrapper Classes: Integers and Doubles
8.10 Using the Math Class
12.3 Using a Class as a Client
Standard
1.1 Introduction to Programming With Karel
1.9 Super Karel
1.19 Karel Challenges
8.9 Wrapper Classes: Integers and Doubles
8.10 Using the Math Class