Georgia Game Design: GDAS7.4
CodeHS Lessons
Create fire particle events, audio events, and object state events (e.g., inventory levels, timers).
| Standard |
| 4.6 Menu and Heads-up Display |
| 5.7 Lighting Effects |
| 5.8 Particle Systems |
| 5.9 Sound Effects |
| Standard |
| 4.3 Lighting Effects |
| 4.4 Particle Systems |
| 4.5 Sound Effects |
| Standard |
| 4.6 Menu and Heads-up Display |
| 5.7 Lighting Effects |
| 5.8 Particle Systems |
| 5.9 Sound Effects |