Please enable JavaScript to use CodeHS

Georgia Game Design: GDAS7.4

CodeHS Lessons

Create fire particle events, audio events, and object state events (e.g., inventory levels, timers).

Standard
4.6 Menu and Heads-up Display
5.7 Lighting Effects
5.8 Particle Systems
5.9 Sound Effects
Standard
7.3 Lighting Effects
7.4 Particle Systems
7.5 Sound Effects
Standard
4.3 Lighting Effects
4.4 Particle Systems
4.5 Sound Effects
Standard
4.3 Lighting Effects
4.4 Particle Systems
4.5 Sound Effects