GA 6-8: CSS.KC.6-8.27.2
CodeHS Lessons
Use scripting languages to create desired game mechanics, and to control the environment, user interface (UI), and character behaviors.
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| 9.10 The Physics of Sprites |
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| 5.10 The Physics of Sprites |
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| 3.5 The Physics of Sprites |
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| 8.10 The Physics of Sprites |
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| 1.20 Using Data to Refine Game Mechanics |
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| 5.10 The Physics of Sprites |
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| 1.20 Using Data to Refine Game Mechanics |
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| 1.20 Using Data to Refine Game Mechanics |
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| 3.5 The Physics of Sprites |
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| 1.20 Using Data to Refine Game Mechanics |
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| 10.21 Using Data to Refine Game Mechanics |
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| 4.10 The Physics of Sprites |
| Standard |
| 1.20 Using Data to Refine Game Mechanics |
| Standard |
| 1.20 Using Data to Refine Game Mechanics |
| Standard |
| 1.20 Using Data to Refine Game Mechanics |
| Standard |
| 1.20 Using Data to Refine Game Mechanics |
| Standard |
| 1.20 Using Data to Refine Game Mechanics |
| Standard |
| 1.20 Using Data to Refine Game Mechanics |
| Standard |
| 1.21 Using Data to Refine Game Mechanics |
| Standard |
| 1.21 Using Data to Refine Game Mechanics |
| Standard |
| 1.20 Using Data to Refine Game Mechanics |
| Standard |
| 1.20 Using Data to Refine Game Mechanics |
| Standard |
| 1.20 Using Data to Refine Game Mechanics |
| Standard |
| 3.5 The Physics of Sprites |
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| 7.10 The Physics of Sprites |
| Standard |
| 7.10 The Physics of Sprites |
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| 8.10 The Physics of Sprites |
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| 9.10 The Physics of Sprites |
| Standard |
| 9.10 The Physics of Sprites |