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AZ 8: 8.AP.PD.2

CodeHS Lessons

Incorporate existing code, media, and libraries into original programs, and give attribution.

Standard
7.1 What is Bootstrap?
7.2 Getting Started with Bootstrap
Standard
8.1 Getting Started
8.2 Color
8.3 Variables
8.4 The Draw Loop
8.5 Color Transitions
8.6 Shape Transformations
8.7 Direction
8.8 Mouse Data
8.9 Keyboard Data
8.10 Project: Animate an Emoji
9.7 Program Structure
9.9 Your First Sprites
9.10 The Physics of Sprites
Standard
4.1 Getting Started
4.2 Color
4.3 Variables
4.4 The Draw Loop
4.5 Color Transitions
4.6 Shape Transformations
4.7 Direction
4.8 Mouse Data
4.9 Keyboard Data
4.10 Project: Animate an Emoji
5.7 Program Structure
5.9 Your First Sprites
5.10 The Physics of Sprites
Standard
1.3 Color
1.4 Variables
2.1 The Draw Loop
2.2 Color Transitions
2.3 Shape Transformations
2.4 Direction
3.2 Mouse Data
3.3 Keyboard Data
Standard
3.2 Program Structure
3.4 Your First Sprites
3.5 The Physics of Sprites
Standard
5.1 Getting Started
5.2 Color
5.3 Variables
5.4 The Draw Loop
5.5 Color Transitions
5.6 Shape Transformations
5.7 Direction
5.8 Mouse Data
5.9 Keyboard Data
5.10 Project: Animate an Emoji
Standard
5.1 Getting Started
5.2 Color
5.3 Variables
5.4 The Draw Loop
5.5 Color Transitions
5.6 Shape Transformations
5.7 Direction
5.8 Mouse Data
5.9 Keyboard Data
5.10 Project: Animate an Emoji
Standard
3.2 Program Structure
3.4 Your First Sprites
3.5 The Physics of Sprites
Standard
2.1 What is Bootstrap?
2.2 Getting Started with Bootstrap
Standard
7.1 What is Bootstrap?
7.2 Getting Started with Bootstrap
Standard
3.1 Getting Started
3.2 Color
3.3 Variables
3.4 The Draw Loop
3.5 Color Transitions
3.6 Shape Transformations
3.7 Direction
3.8 Mouse Data
3.9 Keyboard Data
3.10 Project: Animate an Emoji
4.7 Program Structure
4.9 Your First Sprites
4.10 The Physics of Sprites