Please enable JavaScript to use CodeHS

Utah Game Development Fundamentals 1: UT.GD1.2.3b

CodeHS Lessons

Player View -- Students will understand the importance of "Player View" in game design, understanding the many view options: Two-Dimensional (flat, 2D-world, platform games are usually 2Dgames); Isometric (3/4 perspective); First-Person (from the character's point of view -- you don't see the character); Third Person (view from behind the character -- you see the character -- often an over the shoulder view); Top-Down (looking down from the top -- you usually see the character)

Standard
4.1 Sprites and Animations
4.2 Tilemaps
5.3 Projectiles and Character Controllers
5.6 Cameras and Multiplayers
5.8 Particle Systems
Standard
4.1 Sprites and Animations
4.2 Tilemaps
5.3 Projectiles and Character Controllers
5.6 Cameras and Multiplayers
5.8 Particle Systems