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Utah Game Development Fundamentals 1: UT.GD1.2.3b

CodeHS Lessons

Player View -- Students will understand the importance of "Player View" in game design, understanding the many view options: Two-Dimensional (flat, 2D-world, platform games are usually 2Dgames); Isometric (3/4 perspective); First-Person (from the character's point of view -- you don't see the character); Third Person (view from behind the character -- you see the character -- often an over the shoulder view); Top-Down (looking down from the top -- you usually see the character)

Standard
4.1 Sprites and Animations
4.2 Tilemaps
5.3 Projectiles and Character Controllers
5.6 Cameras and Multiplayers
5.8 Particle Systems
Standard
7.2 Cameras
Standard
4.2 Cameras