Utah Game Development Fundamentals 1: UT.GD1.2.3b
CodeHS Lessons
Player View -- Students will understand the importance of "Player View" in game design, understanding the many view options: Two-Dimensional (flat, 2D-world, platform games are usually 2Dgames); Isometric (3/4 perspective); First-Person (from the character's point of view -- you don't see the character); Third Person (view from behind the character -- you see the character -- often an over the shoulder view); Top-Down (looking down from the top -- you usually see the character)
| Standard |
| 4.1 Sprites and Animations |
| 4.2 Tilemaps |
| 5.3 Projectiles and Character Controllers |
| 5.6 Cameras and Multiplayers |
| 5.8 Particle Systems |
| Standard |
| 4.2 Cameras |
| Standard |
| 4.1 Sprites and Animations |
| 4.2 Tilemaps |
| 5.3 Projectiles and Character Controllers |
| 5.6 Cameras and Multiplayers |
| 5.8 Particle Systems |