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Utah Game Development Fundamentals 1: UT.GD1.2.3a

CodeHS Lessons

Design of World/Background (dark and gloomy, 8-bit art, photorealistic graphics, parallax, etc.)

Standard
22.4 MDA Framework
Standard
1.3 MDA Framework
4.1 Sprites and Animations
5.1 Scene Building with Prefabs
5.7 Lighting Effects
6.1 Design Core Gameplay
Standard
3.2 Building a Scene with Prefabs
4.3 Lighting Effects