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Utah Game Development Fundamentals 1: UT.GD1.2.3a

CodeHS Lessons

Design of World/Background (dark and gloomy, 8-bit art, photorealistic graphics, parallax, etc.)

Standard
1.3 MDA Framework
4.1 Sprites and Animations
5.1 Scene Building with Prefabs
5.7 Lighting Effects
6.1 Design Core Gameplay
Standard
4.2 Building a Scene with Prefabs
7.3 Lighting Effects
Standard
3.2 Building a Scene with Prefabs
4.3 Lighting Effects
Standard
3.2 Building a Scene with Prefabs
4.3 Lighting Effects