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Utah Game Development Fundamentals 1: UT.GD1.2.2a

CodeHS Lessons

Understand design functionality (determine what to include in the game with regard to movements, power-ups, jumping, avoiding obstacles, collecting, etc.)

Standard
4.2 Tilemaps
4.3 Game Mechanics
4.4 Scripting Mechanics
4.5 AI in Games
5.1 Scene Building with Prefabs
5.2 Game Physics
5.4 Character Rigging and Animation
5.5 Gameplay and Effects
5.11 Make It Your Own
Standard
4.2 Building a Scene with Prefabs
4.3 Game Physics
7.1 Gameplay and Effects
7.6 Make It Your Own
9.1 Model Creation
9.2 Character Animation
Standard
3.2 Building a Scene with Prefabs
3.3 Game Physics
4.1 Gameplay and Effects
4.6 Make It Your Own
7.1 Model Creation
7.2 Character Animation
Standard
3.2 Building a Scene with Prefabs
3.3 Game Physics
4.1 Gameplay and Effects
4.7 Make It Your Own
8.1 Model Creation
8.2 Character Animation