Utah Game Development Fundamentals 1: UT.GD1.2.2a
CodeHS Lessons
Understand design functionality (determine what to include in the game with regard to movements, power-ups, jumping, avoiding obstacles, collecting, etc.)
| Standard |
| 4.2 Tilemaps |
| 4.3 Game Mechanics |
| 4.4 Scripting Mechanics |
| 4.5 AI in Games |
| 5.1 Scene Building with Prefabs |
| 5.2 Game Physics |
| 5.4 Character Rigging and Animation |
| 5.5 Gameplay and Effects |
| 5.11 Make It Your Own |
| Standard |
| 3.2 Building a Scene with Prefabs |
| 3.3 Game Physics |
| 4.1 Gameplay and Effects |
| 4.7 Make It Your Own |
| 8.1 Model Creation |
| 8.2 Character Animation |
| Standard |
| 4.2 Tilemaps |
| 4.3 Game Mechanics |
| 4.4 Scripting Mechanics |
| 4.5 AI in Games |
| 5.1 Scene Building with Prefabs |
| 5.2 Game Physics |
| 5.4 Character Rigging and Animation |
| 5.5 Gameplay and Effects |
| 5.11 Make It Your Own |