Unity Certified User Programmer: 3.1
CodeHS Lessons
Given a scenario about the need to manage an event function, determine the appropriate action to take including but not limited to the keyboard and touch input.
| Standard |
| 4.4 Scripting Mechanics |
| 4.5 AI in Games |
| 4.6 Menu and Heads-up Display |
| 5.2 Game Physics |
| 7.2 Create a 3D World for VR |
| Standard |
| 3.3 Game Physics |
| Standard |
| 4.4 Scripting Mechanics |
| 4.5 AI in Games |
| 4.6 Menu and Heads-up Display |
| 5.2 Game Physics |
| 7.2 Create a 3D World for VR |