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Unity Certified User Programmer: 3.1

CodeHS Lessons

Given a scenario about the need to manage an event function, determine the appropriate action to take including but not limited to the keyboard and touch input.

Standard
4.4 Scripting Mechanics
4.5 AI in Games
4.6 Menu and Heads-up Display
5.2 Game Physics
7.2 Create a 3D World for VR
Standard
4.3 Game Physics
Standard
3.3 Game Physics
Standard
3.3 Game Physics