Texas Video Game Programming: 4.B
CodeHS Lessons
create, design, and program original working game features
| Standard |
| 12.1 Breakout |
| 13.1 Project Prep and Development |
| 28.1 Game Design: Helicopter |
| 28.2 Basics |
| Standard |
| 11.1 Breakout |
| 16.1 Game Design: Helicopter |
| 16.2 Basics |
| 17.1 Project Prep and Development |
| Standard |
| 12.1 Breakout |
| 16.1 Game Design: Helicopter |
| 16.2 Basics |
| 17.1 Project Prep and Development |
| Standard |
| 13.1 Breakout |
| 25.1 Game Design: Helicopter |
| 25.2 Basics |
| Standard |
| 6.1 Design Core Gameplay |
| 6.3 Refine Your Game Design |
| 7.3 VR Catch Game |
| 8.2 Develop a Prototype and Test |
| 8.3 Develop a Minimum Viable Product |
| 10.1 Finish Your Game |
| Standard |
| 7.1 Project Prep and Development |
| 27.1 Breakout |
| 32.1 Game Design: Helicopter |
| 32.2 Basics |
| Standard |
| 15.1 Breakout |
| Standard |
| 23.1 Breakout |
| Standard |
| 6.1 Design Core Gameplay |
| 6.3 Refine Your Game Design |
| 7.3 VR Catch Game |
| 8.2 Develop a Prototype and Test |
| 8.3 Develop a Minimum Viable Product |
| 10.1 Finish Your Game |