Texas Video Game Programming: 3.D
CodeHS Lessons
create and customize new game elements such as characters, items, chests, quests, and monsters
| Standard |
| 12.1 Breakout |
| 28.2 Basics |
| Standard |
| 11.1 Breakout |
| 16.2 Basics |
| Standard |
| 12.1 Breakout |
| 16.2 Basics |
| Standard |
| 13.1 Breakout |
| 25.2 Basics |
| Standard |
| 5.1 Scene Building with Prefabs |
| 5.3 Projectiles and Character Controllers |
| 5.4 Character Rigging and Animation |
| 5.6 Cameras and Multiplayers |
| 5.7 Lighting Effects |
| 5.8 Particle Systems |
| 5.9 Sound Effects |
| 5.11 Make It Your Own |
| 7.2 Create a 3D World for VR |
| 7.3 VR Catch Game |
| 8.3 Develop a Minimum Viable Product |
| Standard |
| 27.1 Breakout |
| 32.2 Basics |
| Standard |
| 15.1 Breakout |
| Standard |
| 23.1 Breakout |
| Standard |
| 5.1 Scene Building with Prefabs |
| 5.3 Projectiles and Character Controllers |
| 5.4 Character Rigging and Animation |
| 5.6 Cameras and Multiplayers |
| 5.7 Lighting Effects |
| 5.8 Particle Systems |
| 5.9 Sound Effects |
| 5.11 Make It Your Own |
| 7.2 Create a 3D World for VR |
| 7.3 VR Catch Game |
| 8.3 Develop a Minimum Viable Product |