130.125.1A |
evaluate, edit, and create scripts for animations |
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130.125.1B |
identify and apply color theories, including harmony rules, tints, shades, gradients, color mixing, new color creation, and the visual impacts of specific color combinations using a digital format |
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130.125.1C |
apply texture, transparency, skinning, and contour along a 3-D object surface |
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130.125.1D |
compare, contrast, and integrate the basic sound editing principles, including mixing and manipulating wave forms, audio tracks, and effects |
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130.125.1E |
compare and contrast the rules of composition such as the rule of thirds or the golden section/rectangle with respect to harmony and balance |
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130.125.1F |
evaluate the fundamental concepts of 3-D modeling and design such as composition, perspective, angles, lighting, repetition, proximity, white space, balance, and contrast |
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130.125.1G |
analyze 3-D model objects to interpret the point of interest, the prominence of the subject, and visual parallels between the structures of natural and human-made environments |
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130.125.1H |
distinguish among typefaces while recognizing and resolving conflicts that occur through the use of typography as a design element |
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130.125.1I |
use perspective, including spot and directional light, backgrounds, ambience, shades and shadows, and hue and saturation |
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130.125.1J |
use the basic principles of design such as proportion, balance, variety, emphasis, harmony, symmetry, and unity in type, color, size, line thickness, shape, and space |
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130.125.1K |
edit files using appropriate digital editing tools and established design principles such as consistency, repetition, alignment, proximity, white space, image file size, color use, font size, type, and style |
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130.125.1L |
identify pictorial qualities in a design such as shape and form, space and depth, or pattern and texture to create visual unity and desired effects in designs. |
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130.125.2A |
use vocabulary as it relates to digital art, audio, and animation |
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130.125.2B |
demonstrate the use of technology to participate in self-directed and collaborative activities within the global community |
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130.125.2C |
participate in electronic communities |
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130.125.2D |
create technology specifications for tasks and rubrics for the evaluation of products |
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130.125.2E |
design and implement procedures to track trends, set timelines, and evaluate products |
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130.125.2F |
collaborate with peers in delineating technological tasks |
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130.125.2G |
publish and save information in a variety of ways, including print or digital formats |
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130.125.2H |
analyze and evaluate projects for design, content delivery, purpose, and audience |
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130.125.2I |
critique original 3-D digital artwork, portfolios, and products with peers |
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130.125.3A |
distinguish among and correctly apply process color (RGB and CYMK), spot color, and black or white |
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130.125.3B |
research the history of 3-D modeling and 3-D animation |
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130.125.3C |
research career choices in 3-D modeling and 3-D animation |
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130.125.3D |
use the Internet to retrieve information in an electronic format |
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130.125.3E |
demonstrate the appropriate use of 3-D objects, digital imaging, video integration, and sound retrieved from an electronic format |
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130.125.3F |
import sounds from a variety of sources |
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130.125.3G |
create planning designs such as rough sketches, storyboards, and brainstorming materials |
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130.125.4A |
distinguish between and use the components of 3-D animation software programs such as cast, score, environment, the X-Y-Z coordinate system, and the animation manipulation interface |
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130.125.4B |
distinguish between and use the different 3-D modeling techniques such as box modeling, transformation, and polygon primitives using extrusion and rotation |
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130.125.4C |
distinguish between and use the different 3-D animation techniques such as path and rendering using dynamics and physics |
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130.125.4D |
apply a variety of color schemes such as monochromatic, analogous, complementary, primary/secondary triads, cool/warm colors, and split complements to digital designs |
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130.125.4E |
use the basic concepts of color and design theory such as working with 3-D models and environments, characters, objects, and other cast members as needed for the animation |
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130.125.4F |
use the appropriate rendering techniques to create an animation |
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130.125.4G |
use a variety of lighting techniques such as shadow, shading, point, spot, directional, and ambient to create effects |
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130.125.4H |
define the design attributes and requirements of a 3-D animation project |
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130.125.5A |
discuss copyright laws/issues and use of digital information such as attributing ideas and citing sources using established methods |
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130.125.5B |
define plagiarism and model respect of intellectual property |
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130.125.5C |
demonstrate proper digital etiquette and knowledge of acceptable use policies when using technology |
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130.125.5D |
evaluate the validity and reliability of sources |
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130.125.6A |
demonstrate knowledge and appropriate use of operating systems, software applications, and communication and networking components |
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130.125.6B |
make decisions regarding the selection and use of software and Internet resources |
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130.125.6C |
make necessary adjustments regarding compatibility issues with digital file formats, importing and exporting data, and cross-platform compatibility |
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130.125.6D |
read, use, and develop technical documentatio |
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