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Texas Computer Science 1 Framework

Standards

Standard Description
130.421.c.1.a Participate with electronic communities as a learner, initiator, contributor, and teacher/mentor; Lessons
130.421.c.1.b Extend the learning environment beyond the school walls with digital products created to increase teaching and learning in the other subject areas; and Lessons
130.421.c.1.c Participate in relevant, meaningful activities in the larger community and society to create electronic projects. Lessons
130.421.c.2.a Create and properly display meaningful output; Lessons
130.421.c.2.b Create interactive console display interfaces, with appropriate user prompts, to acquire data from a user; Lessons
130.421.c.2.c Use Graphical User Interfaces (GUIs) to create interactive interfaces to acquire data from a user and display program results; Lessons
130.421.c.2.d Write programs with proper programming style to enhance the readability and functionality of the code by using meaningful descriptive identifiers, internal comments, white space, spacing, indentation, and a standardized program style; Lessons
130.421.c.2.e Improve numeric display by optimizing data visualization; Lessons
130.421.c.2.f Display simple vector graphics using lines, circles, and rectangles; Lessons
130.421.c.2.g Display simple bitmap images; and Lessons
130.421.c.2.h Seek and respond to advice from peers and professionals in evaluating quality and accuracy. Lessons
130.421.c.3.a Use a variety of resources, including foundation and enrichment curricula, to gather authentic data as a basis for individual and group programming projects; and Lessons
130.421.c.3.b Use various productivity tools to gather authentic data as a basis for individual and group programming projects. Lessons
130.421.c.4.a Use program design problem-solving strategies to create program solutions; Lessons
130.421.c.4.b Define and specify the purpose and goals of solving a problem; Lessons
130.421.c.4.c Identify the subtasks needed to solve a problem; Lessons
130.421.c.4.d Identify the data types and objects needed to solve a problem; Lessons
130.421.c.4.e Identify reusable components from existing code; Lessons
130.421.c.4.f Design a solution to a problem; Lessons
130.421.c.4.g Code a solution from a program design; Lessons
130.421.c.4.h Identify and debug errors; Lessons
130.421.c.4.i Test program solutions with appropriate valid and invalid test data for correctness; Lessons
130.421.c.4.j Debug and solve problems using error messages, reference materials, language documentation, and effective strategies; Lessons
130.421.c.4.k Explore common algorithms, including finding greatest common divisor, finding the biggest number out of three, finding primes, making change, and finding the average; Lessons
130.421.c.4.l Analyze and modify existing code to improve the underlying algorithm; Lessons
130.421.c.4.m Create program solutions that exhibit robust behavior by understanding, avoiding, and preventing runtime errors, including division by zero and type mismatch; Lessons
130.421.c.4.n Select the most appropriate algorithm for a defined problem; Lessons
130.421.c.4.o Demonstrate proficiency in the use of the arithmetic operators to create mathematical expressions, including addition, subtraction, multiplication, real division, integer division, and modulus division; Lessons
130.421.c.4.p Create program solutions to problems using available mathematics libraries, including absolute value, round, power, square, and square root; Lessons
130.421.c.4.q Develop program solutions that use assignment; Lessons
130.421.c.4.r Develop sequential algorithms to solve non-branching and non-iterative problems; Lessons
130.421.c.4.s Develop algorithms to decision-making problems using branching control statements; Lessons
130.421.c.4.t Develop iterative algorithms and code programs to solve practical problems; Lessons
130.421.c.4.u Demonstrate proficiency in the use of the relational operators; Lessons
130.421.c.4.v Demonstrate proficiency in the use of the logical operators; and Lessons
130.421.c.4.w Generate and use random numbers. Lessons
130.421.c.5.a Discuss intellectual property, privacy, sharing of information, copyright laws, and software licensing agreements; Lessons
130.421.c.5.b Model ethical acquisition and use of digital information; Lessons
130.421.c.5.c Demonstrate proper digital etiquette, responsible use of software, and knowledge of acceptable use policies; Lessons
130.421.c.5.d Investigate measures, including passwords and virus detection/prevention, to protect computer systems and databases from unauthorized use and tampering; and Lessons
130.421.c.5.e Investigate how technology has changed and the social and ethical ramifications of computer usage. Lessons
130.421.c.6.a Compare and contrast types of operating systems, software applications, and programming languages; Lessons
130.421.c.6.b Demonstrate knowledge of major hardware components, including primary and secondary memory, a central processing unit (CPU), and peripherals; Lessons
130.421.c.6.c Differentiate among current programming languages, discuss the use of those languages in other fields of study, and demonstrate knowledge of specific programming terminology and concepts; Lessons
130.421.c.6.d Differentiate between a high-level compiled language and an interpreted language; Lessons
130.421.c.6.e Understand concepts of object-oriented design; Lessons
130.421.c.6.f Use local and global scope access variable declarations; Lessons
130.421.c.6.g Encapsulate data and associated subroutines into an abstract data type; Lessons
130.421.c.6.h Create subroutines that do not return values with and without the use of arguments and parameters; Lessons
130.421.c.6.i Create subroutines that return typed values with and without the use of arguments and parameters; Lessons
130.421.c.6.j Understand and identify the data-binding process between arguments and parameters; Lessons
130.421.c.6.k Compare objects using reference values and a comparison routine; Lessons
130.421.c.6.l Understand the binary representation of numeric and nonnumeric data in computer systems; Lessons
130.421.c.6.m Understand the finite limits of numeric data; Lessons
130.421.c.6.n Perform numerical conversions between the decimal and binary number systems and count in the binary number system; Lessons
130.421.c.6.o Choose, identify, and use the appropriate data types for integer, real, and Boolean data when writing program solutions; Lessons
130.421.c.6.p Demonstrate an understanding of the concept of a variable; Lessons
130.421.c.6.q Demonstrate an understanding of and use reference variables for objects; Lessons
130.421.c.6.r Demonstrate an understanding of how to represent and manipulate text data, including concatenation and other string functions; Lessons
130.421.c.6.s Demonstrate an understanding of the concept of scope; Lessons
130.421.c.6.t Identify and use the structured data type of one-dimensional arrays to traverse, search, and modify data; Lessons
130.421.c.6.u Choose, identify, and use the appropriate data type and structure to properly represent the data in a program problem solution; and Lessons
130.421.c.6.v Compare and contrast strongly typed and un-typed programming languages. Lessons