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Natrona CS in the Virtual World: 8.CS.D.01

CodeHS Lessons

Recommend improvements to the design of computing devices based on an analysis of how a variety of users interact with the device.

Standard
18.1 Intro to Design Thinking
18.2 Prototype
18.3 Test
18.4 Project Prep and Development
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18.1 Intro to Design Thinking
18.2 Prototype
18.3 Test
18.4 Project Prep and Development
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20.1 Intro to Design Thinking
20.2 Prototype
20.3 Test
20.4 Project Prep and Development
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12.3 Step-by-Step Arduino Project
12.4 Final Project
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14.3 Step-by-Step Arduino Project
14.4 Final Project
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9.3 Follow a Step-by-Step Project
9.4 Final Project
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10.3 Follow a Step-by-Step Project
10.4 Final Project
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3.3 Follow a Step-by-Step Project
3.4 Final Project
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3.3 Step-by-Step Arduino Project
3.4 Final Project
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1.20 Using Data to Refine Game Mechanics
15.4 Final Project
15.3 Follow a Step-by-Step Project
Standard
1.20 Using Data to Refine Game Mechanics
15.4 Final Project
15.3 Follow a Step-by-Step Project
Standard
16.1 Intro to Design Thinking
16.2 Prototype
16.3 Test
16.4 Project Prep and Development
Standard
1.20 Using Data to Refine Game Mechanics
10.4 Final Project
10.3 Follow a Step-by-Step Project
Standard
1.20 Using Data to Refine Game Mechanics
15.4 Final Project
15.3 Follow a Step-by-Step Project
Standard
1.20 Using Data to Refine Game Mechanics
15.4 Final Project
15.3 Follow a Step-by-Step Project
Standard
1.20 Using Data to Refine Game Mechanics
15.4 Final Project
15.3 Follow a Step-by-Step Project
Standard
1.20 Using Data to Refine Game Mechanics
15.4 Final Project
15.3 Follow a Step-by-Step Project
Standard
12.1 Intro to Design Thinking
12.3 Prototype
12.4 Test
12.5 Project Prep and Development
Standard
13.1 Intro to Design Thinking
13.3 Prototype
13.4 Test
13.5 Project Prep and Development
Standard
1.20 Using Data to Refine Game Mechanics
7.4 Final Project
7.3 Follow a Step-by-Step Project
Standard
1.20 Using Data to Refine Game Mechanics
15.4 Final Project
15.3 Follow a Step-by-Step Project
Standard
6.1 Intro to Design Thinking
6.2 Prototype
6.3 Test
6.4 Project Prep and Development
Standard
1.21 Using Data to Refine Game Mechanics
Standard
1.21 Using Data to Refine Game Mechanics
Standard
1.20 Using Data to Refine Game Mechanics
15.4 Final Project
15.3 Follow a Step-by-Step Project
Standard
8.1 Intro to Design Thinking
8.2 Prototype
8.3 Test
8.4 Project Prep and Development
Standard
1.20 Using Data to Refine Game Mechanics
15.4 Final Project
15.3 Follow a Step-by-Step Project
Standard
9.1 Intro to Design Thinking
9.2 Prototype
9.3 Test
9.4 Project Prep and Development
Standard
5.1 Intro to Design Thinking
5.2 Prototype
5.3 Test
5.4 Project Prep and Development
Standard
9.1 Intro to Design Thinking
9.2 Prototype
9.3 Test
9.4 Project Prep and Development
Standard
5.1 Intro to Design Thinking
5.2 Prototype
5.3 Test
5.4 Project Prep and Development
Standard
1.20 Using Data to Refine Game Mechanics
15.4 Final Project
15.3 Follow a Step-by-Step Project
Standard
8.3 Final Project
8.2 Follow a Step-by-Step Project
Standard
17.1 Intro to Design Thinking
17.2 Prototype
17.3 Test
17.4 Project Prep and Development
Standard
1.20 Using Data to Refine Game Mechanics
15.4 Final Project
15.3 Follow a Step-by-Step Project