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Mississippi 9-10 Framework

Standards

Standard Description
CS.3A.1 Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects. Lessons
CS.3A.2 Compare levels of abstraction and interactions between application software, system software, and hardware layers Lessons
CS.3A.3 Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors. Lessons
NI.3A.1 Evaluate the scalability and reliability of networks by describing the relationship between routers, switches, servers, topology, and addressing. Lessons
NI.3A.2 Give examples to illustrate how sensitive data can be affected by malware and other attacks. Lessons
NI.3A.3 Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts. Lessons
NI.3A.4 Compare various security measures considering tradeoffs between the usability and security of a computing system. Lessons
NI.3A.5 Explain tradeoffs when selecting and implementing cybersecurity recommendations. Lessons
DA.3A.1 Translate between different bit representations of real-world phenomena, such as characters, numbers, and images. Lessons
DA.3A.2 Evaluate the tradeoffs in how data elements are organized and where data is stored. Lessons
DA.3A.3 Collect, transform, and organize data to help others better understand a problem. Lessons
DA.3A.4 Create and evaluate computational models that represent real-world systems. Lessons
AP.3A.1 Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests. Lessons
AP.3A.2 Use lists and functions to simplify solutions, generalizing computational problems instead of repeatedly using simple variables. Lessons
AP.3A.3 Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made. Lessons
AP.3A.4 Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions. Lessons
AP.3A.5 Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects. Lessons
AP.3A.6 Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs. Lessons
AP.3A.7 Systematically design and develop programs for broad audiences by incorporating feedback from users Lessons
AP.3A.8 Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries. Lessons
AP.3A.9 Evaluate and refine computational artifacts to make them more usable and accessible. Lessons
AP.3A.10 Design and develop computational artifacts working in team roles using collaborative tools. Lessons
AP.3A.11 Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs. Lessons
IC.3A.1 Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices. Lessons
IC.3A.2 Test and refine computational artifacts to reduce bias and equity deficits. Lessons
IC.3A.3 Demonstrate ways a given algorithm applies to problems across disciplines. Lessons
IC.3A.4 Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields. Lessons
IC.3A.5 Explain the beneficial and harmful effects that intellectual property laws can have on innovation. Lessons
IC.3A.6 Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users. [ Lessons
IC.3A.7 Evaluate the social and economic implications of privacy in the context of safety, law, or ethics. Lessons