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MD 6-8: 6.AP.A.01

CodeHS Lessons

Use an existing algorithm or pseudocode to solve a problem.

Standard
1.6 Top Down Design and Decomposition in Karel
2.1 Challenge Problems
Standard
21.1 Challenge Problems
Standard
1.6 Top Down Design and Decomposition in Karel
1.16 Challenge Problems
Standard
1.6 Top Down Design and Decomposition in Karel
2.1 Challenge Problems
Standard
1.6 Top Down Design and Decomposition in Karel
2.1 Challenge Problems
Standard
1.3 The Rabbit Chase
1.4 Lost in Space
3.3 A Day at the Carnival
3.4 Under the Sea
5.1 Introduction to Karel
5.2 Karel's World
8.1 Getting Started
8.2 Color
8.3 Variables
8.4 The Draw Loop
8.5 Color Transitions
8.6 Shape Transformations
8.7 Direction
8.8 Mouse Data
8.9 Keyboard Data
8.10 Project: Animate an Emoji
9.7 Program Structure
Standard
1.3 The Rabbit Chase
1.4 Lost in Space
4.3 A Day at the Carnival
4.4 Under the Sea
Standard
1.1 Introduction to Karel
1.2 Karel's World
4.1 Getting Started
4.2 Color
4.3 Variables
4.4 The Draw Loop
4.5 Color Transitions
4.6 Shape Transformations
4.7 Direction
4.8 Mouse Data
4.9 Keyboard Data
4.10 Project: Animate an Emoji
5.7 Program Structure
Standard
22.1 A Day at the Carnival
22.2 Under the Sea
Standard
1.3 Color
1.4 Variables
2.1 The Draw Loop
2.2 Color Transitions
2.3 Shape Transformations
2.4 Direction
3.2 Mouse Data
3.3 Keyboard Data
Standard
3.2 Program Structure
Standard
1.6 Top Down Design and Decomposition in Karel
2.1 Challenge Problems
Standard
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
Standard
1.6 Top Down Design and Decomposition in Karel
2.1 Challenge Problems
Standard
1.6 Top Down Design and Decomposition in Karel
2.1 Challenge Problems
Standard
1.6 Top Down Design and Decomposition in Karel
2.1 Challenge Problems
Standard
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
Standard
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
Standard
3.6 Top Down Design and Decomposition in Karel
4.2 Challenge Problems
Standard
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
Standard
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
Standard
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
Standard
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
Standard
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
Standard
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
Standard
1.6 Top Down Design and Decomposition in Karel
18.1 Challenge Problems
Standard
1.6 Top Down Design and Decomposition in Karel
2.1 Challenge Problems
Standard
1.6 Top Down Design and Decomposition in Karel
2.1 Challenge Problems
Standard
1.6 Top Down Design and Decomposition in Karel
2.1 Challenge Problems
Standard
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
Standard
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
Standard
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
Standard
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
Standard
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
Standard
2.6 Top Down Design and Decomposition in Karel
Standard
2.1 Introduction to Karel
2.2 Karel's World
5.1 Getting Started
5.2 Color
5.3 Variables
5.4 The Draw Loop
5.5 Color Transitions
5.6 Shape Transformations
5.7 Direction
5.8 Mouse Data
5.9 Keyboard Data
5.10 Project: Animate an Emoji
Standard
2.6 Top Down Design and Decomposition in Karel
14.1 Challenge Problems
Standard
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
Standard
3.6 Top Down Design and Decomposition in Karel
4.2 Challenge Problems
Standard
1.6 Top Down Design and Decomposition in Karel
Standard
4.6 Top Down Design and Decomposition in Karel
Standard
2.11 If/Else Statements
2.13 Control Structures Example
2.14 Karel Algorithms
2.17 Karel Challenges
Standard
2.6 Top Down Design and Decomposition in Karel
3.1 Challenge Problems
Standard
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
Standard
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
Standard
1.1 Introduction to Karel
1.2 Karel's World
5.1 Getting Started
5.2 Color
5.3 Variables
5.4 The Draw Loop
5.5 Color Transitions
5.6 Shape Transformations
5.7 Direction
5.8 Mouse Data
5.9 Keyboard Data
5.10 Project: Animate an Emoji
Standard
1.1 Introduction to Karel
1.2 Karel's World
Standard
3.2 Program Structure
Standard
1.6 Top Down Design and Decomposition in Karel
2.2 Challenge Problems
Standard
1.3 The Rabbit Chase
1.4 Lost in Space
Standard
1.3 A Day at the Carnival
1.4 Under the Sea
Standard
1.1 Introduction to Karel
1.2 Karel's World
3.1 Getting Started
3.2 Color
3.3 Variables
3.4 The Draw Loop
3.5 Color Transitions
3.6 Shape Transformations
3.7 Direction
3.8 Mouse Data
3.9 Keyboard Data
3.10 Project: Animate an Emoji
4.7 Program Structure