MD 6-8: 6.AP.A.01
CodeHS Lessons
Use an existing algorithm or pseudocode to solve a problem.
| Standard |
| 1.6 Top Down Design and Decomposition in Karel |
| 2.1 Challenge Problems |
| Standard |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.16 Challenge Problems |
| Standard |
| 1.6 Top Down Design and Decomposition in Karel |
| 2.1 Challenge Problems |
| Standard |
| 1.6 Top Down Design and Decomposition in Karel |
| 2.1 Challenge Problems |
| Standard |
| 1.3 The Rabbit Chase |
| 1.4 Lost in Space |
| 3.3 A Day at the Carnival |
| 3.4 Under the Sea |
| 5.1 Introduction to Karel |
| 5.2 Karel's World |
| 8.1 Getting Started |
| 8.2 Color |
| 8.3 Variables |
| 8.4 The Draw Loop |
| 8.5 Color Transitions |
| 8.6 Shape Transformations |
| 8.7 Direction |
| 8.8 Mouse Data |
| 8.9 Keyboard Data |
| 8.10 Project: Animate an Emoji |
| 9.7 Program Structure |
| Standard |
| 1.3 The Rabbit Chase |
| 1.4 Lost in Space |
| 4.3 A Day at the Carnival |
| 4.4 Under the Sea |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| 4.1 Getting Started |
| 4.2 Color |
| 4.3 Variables |
| 4.4 The Draw Loop |
| 4.5 Color Transitions |
| 4.6 Shape Transformations |
| 4.7 Direction |
| 4.8 Mouse Data |
| 4.9 Keyboard Data |
| 4.10 Project: Animate an Emoji |
| 5.7 Program Structure |
| Standard |
| 22.1 A Day at the Carnival |
| 22.2 Under the Sea |
| Standard |
| 1.3 Color |
| 1.4 Variables |
| 2.1 The Draw Loop |
| 2.2 Color Transitions |
| 2.3 Shape Transformations |
| 2.4 Direction |
| 3.2 Mouse Data |
| 3.3 Keyboard Data |
| Standard |
| 3.2 Program Structure |
| Standard |
| 2.4 Top Down Design and Decomposition in Karel |
| 7.1 Challenge Problems |
| Standard |
| 1.6 Top Down Design and Decomposition in Karel |
| 2.1 Challenge Problems |
| Standard |
| 2.6 Top Down Design and Decomposition in Karel |
| 3.2 Challenge Problems |
| Standard |
| 1.3 The Rabbit Chase |
| 1.4 Lost in Space |
| 4.1 Introduction to Karel |
| 4.2 Karel's World |
| 8.7 Program Structure |
| Standard |
| 2.6 Top Down Design and Decomposition in Karel |
| 3.2 Challenge Problems |
| Standard |
| 2.3 A Day at the Carnival |
| 2.4 Under the Sea |
| 6.1 Getting Started |
| 6.2 Color |
| 6.3 Variables |
| 6.4 The Draw Loop |
| 6.5 Color Transitions |
| 6.6 Shape Transformations |
| 6.7 Direction |
| 6.8 Mouse Data |
| 6.9 Keyboard Data |
| 6.10 Project: Animate an Emoji |
| Standard |
| 2.6 Top Down Design and Decomposition in Karel |
| 3.2 Challenge Problems |
| Standard |
| 3.6 Top Down Design and Decomposition in Karel |
| 4.2 Challenge Problems |
| Standard |
| 1.3 The Rabbit Chase |
| 1.4 Lost in Space |
| 4.3 A Day at the Carnival |
| 4.4 Under the Sea |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| 4.1 Getting Started |
| 4.2 Color |
| 4.3 Variables |
| 4.4 The Draw Loop |
| 4.5 Color Transitions |
| 4.6 Shape Transformations |
| 4.7 Direction |
| 4.8 Mouse Data |
| 4.9 Keyboard Data |
| 4.10 Project: Animate an Emoji |
| 5.7 Program Structure |
| Standard |
| 2.6 Top Down Design and Decomposition in Karel |
| 3.2 Challenge Problems |
| Standard |
| 2.6 Top Down Design and Decomposition in Karel |
| 3.2 Challenge Problems |
| Standard |
| 3.2 Program Structure |
| Standard |
| 2.6 Top Down Design and Decomposition in Karel |
| 3.2 Challenge Problems |
| Standard |
| 2.6 Top Down Design and Decomposition in Karel |
| 3.2 Challenge Problems |
| Standard |
| 2.6 Top Down Design and Decomposition in Karel |
| 3.2 Challenge Problems |
| Standard |
| 1.6 Top Down Design and Decomposition in Karel |
| 18.1 Challenge Problems |
| Standard |
| 1.3 The Rabbit Chase |
| 1.4 Lost in Space |
| Standard |
| 1.3 A Day at the Carnival |
| 1.4 Under the Sea |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| 3.1 Getting Started |
| 3.2 Color |
| 3.3 Variables |
| 3.4 The Draw Loop |
| 3.5 Color Transitions |
| 3.6 Shape Transformations |
| 3.7 Direction |
| 3.8 Mouse Data |
| 3.9 Keyboard Data |
| 3.10 Project: Animate an Emoji |
| 4.7 Program Structure |
| Standard |
| 1.6 Top Down Design and Decomposition in Karel |
| 2.1 Challenge Problems |
| Standard |
| 1.6 Top Down Design and Decomposition in Karel |
| 2.1 Challenge Problems |
| Standard |
| 1.6 Top Down Design and Decomposition in Karel |
| 2.1 Challenge Problems |
| Standard |
| 2.6 Top Down Design and Decomposition in Karel |
| 3.2 Challenge Problems |
| Standard |
| 2.6 Top Down Design and Decomposition in Karel |
| 3.2 Challenge Problems |
| Standard |
| 2.6 Top Down Design and Decomposition in Karel |
| 3.2 Challenge Problems |
| Standard |
| 2.6 Top Down Design and Decomposition in Karel |
| 3.2 Challenge Problems |
| Standard |
| 2.6 Top Down Design and Decomposition in Karel |
| 3.2 Challenge Problems |
| Standard |
| 2.6 Top Down Design and Decomposition in Karel |
| Standard |
| 2.1 Introduction to Karel |
| 2.2 Karel's World |
| 5.1 Getting Started |
| 5.2 Color |
| 5.3 Variables |
| 5.4 The Draw Loop |
| 5.5 Color Transitions |
| 5.6 Shape Transformations |
| 5.7 Direction |
| 5.8 Mouse Data |
| 5.9 Keyboard Data |
| 5.10 Project: Animate an Emoji |
| Standard |
| 5.6 Top Down Design and Decomposition in Karel |
| Standard |
| 2.6 Top Down Design and Decomposition in Karel |
| 14.1 Challenge Problems |
| Standard |
| 1.6 Top Down Design and Decomposition in Karel |
| 2.2 Challenge Problems |
| Standard |
| 2.6 Top Down Design and Decomposition in Karel |
| 3.2 Challenge Problems |
| Standard |
| 5.6 Top Down Design and Decomposition in Karel |
| 6.1 Challenge Problems |
| Standard |
| 3.6 Top Down Design and Decomposition in Karel |
| 4.2 Challenge Problems |
| Standard |
| 17.6 Top Down Design and Decomposition in Karel |
| Standard |
| 4.6 Top Down Design and Decomposition in Karel |
| Standard |
| 1.3 The Rabbit Chase |
| 1.4 Lost in Space |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| 6.1 Getting Started |
| 6.2 Color |
| 6.3 Variables |
| 6.4 The Draw Loop |
| 6.5 Color Transitions |
| 6.6 Shape Transformations |
| 6.7 Direction |
| 6.8 Mouse Data |
| 6.9 Keyboard Data |
| Standard |
| 2.11 If/Else Statements |
| 2.13 Control Structures Example |
| 2.14 Karel Algorithms |
| 2.17 Karel Challenges |
| Standard |
| 2.6 Top Down Design and Decomposition in Karel |
| 3.1 Challenge Problems |
| Standard |
| 2.6 Top Down Design and Decomposition in Karel |
| 3.2 Challenge Problems |
| Standard |
| 2.6 Top Down Design and Decomposition in Karel |
| 3.2 Challenge Problems |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| 5.1 Getting Started |
| 5.2 Color |
| 5.3 Variables |
| 5.4 The Draw Loop |
| 5.5 Color Transitions |
| 5.6 Shape Transformations |
| 5.7 Direction |
| 5.8 Mouse Data |
| 5.9 Keyboard Data |
| 5.10 Project: Animate an Emoji |
| Standard |
| 1.2 Introduction to Karel |
| 1.3 Karel's World |
| Standard |
| 3.2 Program Structure |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| Standard |
| 1.3 The Rabbit Chase |
| 1.4 Lost in Space |
| 4.1 Introduction to Karel |
| 4.2 Karel's World |
| Standard |
| 1.3 A Day at the Carnival |
| 1.4 Under the Sea |
| 3.1 Introduction to Karel |
| 3.2 Karel's World |
| 6.1 Getting Started |
| 6.2 Color |
| 6.3 Variables |
| 6.4 The Draw Loop |
| 6.5 Color Transitions |
| 6.6 Shape Transformations |
| 6.7 Direction |
| 6.8 Mouse Data |
| 6.9 Keyboard Data |
| 6.10 Project: Animate an Emoji |
| 7.7 Program Structure |
| Standard |
| 1.3 A Day at the Carnival |
| 1.4 Under the Sea |
| 3.1 Introduction to Karel |
| 3.2 Karel's World |
| 6.1 Getting Started |
| 6.2 Color |
| 6.3 Variables |
| 6.4 The Draw Loop |
| 6.5 Color Transitions |
| 6.6 Shape Transformations |
| 6.7 Direction |
| 6.8 Mouse Data |
| 6.9 Keyboard Data |
| 6.10 Project: Animate an Emoji |
| 7.7 Program Structure |
| Standard |
| 1.3 The Rabbit Chase |
| 1.4 Lost in Space |
| 2.3 A Day at the Carnival |
| 2.4 Under the Sea |
| 4.1 Introduction to Karel |
| 4.2 Karel's World |
| 7.1 Getting Started |
| 7.2 Color |
| 7.3 Variables |
| 7.4 The Draw Loop |
| 7.5 Color Transitions |
| 7.6 Shape Transformations |
| 7.7 Direction |
| 7.8 Mouse Data |
| 7.9 Keyboard Data |
| 7.10 Project: Animate an Emoji |
| 8.7 Program Structure |
| Standard |
| 1.3 The Rabbit Chase |
| 1.4 Lost in Space |
| 3.3 A Day at the Carnival |
| 3.4 Under the Sea |
| 5.1 Introduction to Karel |
| 5.2 Karel's World |
| 8.1 Getting Started |
| 8.2 Color |
| 8.3 Variables |
| 8.4 The Draw Loop |
| 8.5 Color Transitions |
| 8.6 Shape Transformations |
| 8.7 Direction |
| 8.8 Mouse Data |
| 8.9 Keyboard Data |
| 8.10 Project: Animate an Emoji |
| 9.7 Program Structure |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| 5.3 Getting Started |
| 5.4 Color |
| 5.5 Variables |
| 5.6 The Draw Loop |
| Standard |
| 1.6 Top Down Design and Decomposition in Karel |
| 2.1 Challenge Problems |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| 2.3 Under the Sea |
| 5.1 Getting Started |
| 5.2 Color |
| Standard |
| 2.1 Introduction to Karel |
| 2.2 Karel's World |
| 5.1 Getting Started |
| 5.2 Color |
| 5.3 Variables |
| 5.4 The Draw Loop |
| 5.5 Color Transitions |
| 5.6 Shape Transformations |
| 5.7 Direction |
| 5.8 Mouse Data |
| 5.9 Keyboard Data |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| 6.1 Getting Started |
| 6.2 Color |
| 6.3 Variables |
| 6.4 The Draw Loop |
| 6.5 Color Transitions |
| 6.6 Shape Transformations |
| 6.7 Direction |
| 6.8 Mouse Data |
| 6.9 Keyboard Data |
| Standard |
| 1.3 The Rabbit Chase |
| 1.4 Lost in Space |
| Standard |
| 1.3 The Rabbit Chase |
| 1.4 Lost in Space |
| 3.3 A Day at the Carnival |
| 3.4 Under the Sea |
| 5.1 Introduction to Karel |
| 5.2 Karel's World |
| 8.1 Getting Started |
| 8.2 Color |
| 8.3 Variables |
| 8.4 The Draw Loop |
| 8.5 Color Transitions |
| 8.6 Shape Transformations |
| 8.7 Direction |
| 8.8 Mouse Data |
| 8.9 Keyboard Data |
| 8.10 Project: Animate an Emoji |
| 9.7 Program Structure |