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Kentucky 6-8 Framework


Standard Description
M-NI-01 Model how different sets of rules (protocols) are used to transmit different types of data across networks and the Internet. Lessons
M-NI-02 Model how information is disguised using different methods of encryption to secure it during transmission from one point to another. Lessons
M-NI-03 Explain how physical and digital security practices and measures proactively address the threat of breaches to personal and private data. Lessons
M-DA-01 Store data using multiple encoding methods. Lessons
M-DA-02 Collect data using computational tools and transform the data to make it more useful and reliable. Lessons
M-DA-03 Refine computational models based on the data they have generated. Lessons
M-AP-01 Distribute tasks and maintain a project timeline when collaboratively developing computational artifacts. Lessons
M-AP-02 Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs. Lessons
M-AP-03 Seek and incorporate feedback from team members and users to refine a solution that meets user needs. Lessons
M-AP-04 Create flowcharts and/or pseudocode to address complex problems as algorithms. Lessons
M-AP-05 Create clearly named variables that represent different data types and perform operations on their values. Lessons
M-AP-06 Create procedures with parameters to organize code and make it easier to reuse. Lessons
M-AP-07 Design and iteratively develop programs that combine control structures, including nested loops and compound conditionals. Lessons
M-AP-08 Incorporate existing code, media, and libraries into original programs, and give attribution. Lessons
M-AP-09 Systematically test and refine programs using a range of test cases. Lessons
M-AP-10 Document programs in order to make them easier to follow, test, and debug. Lessons
M-AP-11 Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries. Lessons
M-AP-12 Develop a process creating a computational artifact that leads to a minimum viable product followed by reflection, analysis, and iteration. Lessons
M-IC-01 Discuss issues of bias and accessibility in existing technologies. Lessons
M-IC-02 Compare the positive & negative effects of computing technologies on society. Lessons
M-IC-03 Collaborate with others using appropriate tools at the local, national, and/or international levels. Lessons
M-IC-04 Discuss the benefits and consequences of making information either public or private. Lessons
M-CS-01 Recommend improvements to the design of computing devices based on an analysis of how users interact with the devices Lessons
M-CS-02 Design projects that combine hardware and software components to collect and exchange data. Lessons
M-CS-03 Identify and fix problems with computing devices and their components systematically. Lessons