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IN Topics in Computer Science: 7351.D3.1

CodeHS Lessons

Analyze game elements of analog games (e.g., board, card, dice) and how those elements can be represented as algorithms for digital games.

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9.2 Unpacking a Game
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5.2 Unpacking a Game
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1.2 Unpacking a Game
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5.5 Gameplay and Effects
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6.1 What Makes a Good Game?
7.1 Gameplay and Effects
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4.1 Gameplay and Effects
5.2 What Makes a Good Game?
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10.1 Artificial Intelligence in Gaming
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4.2 Unpacking a Game
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1.3 What Makes a Good Game?
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11.8 Artificial Intelligence in Gaming
11.9 Building Tic Tac Toe
11.10 Creating a Non Player Character
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11.2 Artificial Intelligence in Gaming
11.3 Building Tic Tac Toe
11.4 Creating a Non Player Character
11.5 Recursion
11.6 Minimax
11.7 Exploring Depth and Pruning
11.8 Implementing Connect Four
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4.1 Gameplay and Effects
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1.2 Unpacking a Game
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2.1 Artificial Intelligence in Gaming
2.2 Building Tic Tac Toe
2.3 Creating a Non Player Character
2.4 Recursion
2.5 Minimax
2.6 Exploring Depth and Pruning
2.7 Implementing Connect Four