IN 6-8: 6-8.DI.1
CodeHS Lessons
Decompose (i.e., break down) problems into smaller, more manageable subsets by applying the algorithmic problem solving steps to make the possible solutions easier to follow, test, and debug.
| Standard |
| 5.8 The Don't Repeat Yourself Principle |
| Standard |
| 3.8 The Don't Repeat Yourself Principle |
| Standard |
| 2.2 A Day at the Park |
| 5.1 Introduction to Karel |
| 5.2 Karel's World |
| Standard |
| 2.2 A Day at the Park |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| Standard |
| 3.6 Top Down Design |
| 10.1 Refresher: Challenges with Tracy |
| 10.2 [Partner Project] Digital Art Platform |
| Standard |
| 3.6 Top Down Design |
| Standard |
| 1.1 Refresher: Challenges with Tracy |
| 1.2 [Partner Project] Digital Art Platform |
| Standard |
| 2.1 How to Think Like a Programmer |
| 4.1 Mini Golf - Setup |
| 4.7 Mini Golf - Hole #2 Challenge |
| 5.1 Projectiles - Setup |
| 5.8 Projectiles - Level #2 Challenge |
| Standard |
| 2.6 Top Down Design and Decomposition in Karel |
| Standard |
| 2.6 Top Down Design and Decomposition in Karel |
| Standard |
| 1.6 Top Down Design and Decomposition in Karel |
| Standard |
| 2.2 A Day at the Park |
| 4.1 Introduction to Karel |
| 4.2 Karel's World |
| Standard |
| 11.6 Top Down Design and Decomposition in Karel |
| Standard |
| 1.2 A Day at the Park |
| Standard |
| 4.9 The Don't Repeat Yourself Principle |
| Standard |
| 2.2 A Day at the Park |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| Standard |
| 3.6 Top Down Design |
| Standard |
| 11.6 Top Down Design and Decomposition in Karel |
| Standard |
| 11.6 Top Down Design and Decomposition in Karel |
| Standard |
| 4.9 The Don't Repeat Yourself Principle |
| Standard |
| 1.2 How to Think Like a Programmer |
| 4.1 Mini Golf - Setup |
| 4.7 Mini Golf - Hole #2 Challenge |
| Standard |
| 4.2 How to Think Like a Programmer |
| Standard |
| 4.2 How to Think Like a Programmer |
| Standard |
| 4.2 How to Think Like a Programmer |
| Standard |
| 4.2 How to Think Like a Programmer |
| Standard |
| 6.6 Top Down Design and Decomposition in Karel |
| Standard |
| 11.1 Refresher: Challenges with Tracy |
| 11.2 [Partner Project] Digital Art Platform |
| Standard |
| 5.1 How to Think Like a Programmer |
| Standard |
| 2.2 A Day at the Park |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| Standard |
| 11.6 Top Down Design and Decomposition in Karel |
| Standard |
| 11.6 Top Down Design and Decomposition in Karel |
| Standard |
| 11.6 Top Down Design and Decomposition in Karel |
| Standard |
| 11.6 Top Down Design and Decomposition in Karel |
| Standard |
| 14.6 Top Down Design and Decomposition in Karel |
| Standard |
| 11.6 Top Down Design and Decomposition in Karel |
| Standard |
| 8.6 Top Down Design and Decomposition in Karel |
| Standard |
| 2.1 Introduction to Karel |
| 2.2 Karel's World |
| Standard |
| 5.8 The Don't Repeat Yourself Principle |
| Standard |
| 11.6 Top Down Design and Decomposition in Karel |
| Standard |
| 12.6 Top Down Design and Decomposition in Karel |
| Standard |
| 26.7 The Don't Repeat Yourself Principle |
| Standard |
| 10.1 How to Think Like a Programmer |
| Standard |
| 24.8 The Don't Repeat Yourself Principle |
| Standard |
| 5.8 The Don't Repeat Yourself Principle |
| Standard |
| 4.6 Top Down Design |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| Standard |
| 11.6 Top Down Design and Decomposition in Karel |
| Standard |
| 5.8 The Don't Repeat Yourself Principle |
| Standard |
| 5.8 The Don't Repeat Yourself Principle |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| Standard |
| 1.1 How to Think Like a Programmer |
| 1.2 Introduction to Karel |
| 1.3 Karel's World |
| Standard |
| 2.1 How to Think Like a Programmer |
| 4.1 Mini Golf - Setup |
| 4.7 Mini Golf - Hole #2 Challenge |
| 5.1 Projectiles - Setup |
| 5.8 Projectiles - Level #2 Challenge |
| Standard |
| 3.6 Top Down Design |
| Standard |
| 1.1 Refresher: Challenges with Tracy |
| 1.2 [Partner Project] Digital Art Platform |
| Standard |
| 3.6 Top Down Design |
| 10.1 Refresher: Challenges with Tracy |
| 10.2 [Partner Project] Digital Art Platform |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| Standard |
| 2.2 A Day at the Park |
| 4.1 Introduction to Karel |
| 4.2 Karel's World |
| Standard |
| 3.1 Introduction to Karel |
| 3.2 Karel's World |
| Standard |
| 3.1 Introduction to Karel |
| 3.2 Karel's World |
| Standard |
| 4.1 Introduction to Karel |
| 4.2 Karel's World |
| Standard |
| 2.2 A Day at the Park |
| 5.1 Introduction to Karel |
| 5.2 Karel's World |
| Standard |
| 3.6 Top Down Design |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| Standard |
| 1.3 The Don't Repeat Yourself Principle |
| Standard |
| 2.1 Introduction to Karel |
| 2.2 Karel's World |
| Standard |
| 1.6 Top Down Design and Decomposition in Karel |
| Standard |
| 3.6 Top Down Design |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| Standard |
| 2.2 A Day at the Park |
| Standard |
| 5.1 How to Think Like a Programmer |
| Standard |
| 2.2 A Day at the Park |
| 5.1 Introduction to Karel |
| 5.2 Karel's World |