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ICT Gaming Essentials Objectives: 10.3.8

CodeHS Lessons

Explain the types and uses of variables in game programming.

Standard
4.3 Game Physics
7.2 Cameras
7.4 Particle Systems
9.1 Model Creation
9.2 Character Animation
9.3 User Interface (UI)
9.4 AI in Unity
12.2 Using Prefab Objects
12.3 Third Person Game Mechanics
Standard
3.3 Game Physics
4.2 Cameras
4.4 Particle Systems
7.4 AI in Unity
7.1 Model Creation
7.2 Character Animation
7.3 User Interface (UI)
9.2 Using Prefab Objects
9.3 Third Person Game Mechanics
Standard
5.2 Game Physics
5.4 Character Rigging and Animation
5.6 Cameras (Duplicate)
5.8 Particle Systems (Duplicate)
5.11 SUPPLEMENTAL >> User Interface (UI) (Duplicate)
Standard
3.3 Game Physics
4.2 Cameras
4.4 Particle Systems
4.6 User Interface (UI)
8.3 AI in Unity
8.1 Model Creation
8.2 Character Animation
9.2 Using Prefab Objects
9.3 Third Person Game Mechanics