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ICT Gaming Essentials Objectives: 10.3.8

CodeHS Lessons

Explain the types and uses of variables in game programming.

Standard
5.2 Game Physics
5.4 Character Rigging and Animation
5.6 Cameras and Multiplayers
5.8 Particle Systems
5.10 Heads-up Display (HUD) Score
Standard
3.3 Game Physics
4.2 Cameras
4.4 Particle Systems
4.6 User Interface (UI)
8.3 AI in Unity
8.1 Model Creation
8.2 Character Animation
9.2 Using Prefab Objects
9.3 Third Person Game Mechanics