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Georgia Game Design: GDAS5.4

CodeHS Lessons

Apply the use of colliders and rigged bodies (kinesthetics).

Standard
5.2 Game Physics
5.3 Projectiles and Character Controllers
5.11 Make It Your Own
7.2 Create a 3D World for VR
7.3 VR Catch Game
8.2 Develop a Prototype and Test
8.3 Develop a Minimum Viable Product
Standard
4.3 Game Physics
Standard
3.3 Game Physics
Standard
3.3 Game Physics