Georgia Game Design: GDAS5.4
CodeHS Lessons
Apply the use of colliders and rigged bodies (kinesthetics).
| Standard |
| 5.2 Game Physics |
| 5.3 Projectiles and Character Controllers |
| 5.11 Make It Your Own |
| 7.2 Create a 3D World for VR |
| 7.3 VR Catch Game |
| 8.2 Develop a Prototype and Test |
| 8.3 Develop a Minimum Viable Product |
| Standard |
| 3.3 Game Physics |
| Standard |
| 5.2 Game Physics |
| 5.3 Projectiles and Character Controllers |
| 5.11 Make It Your Own |
| 7.2 Create a 3D World for VR |
| 7.3 VR Catch Game |
| 8.2 Develop a Prototype and Test |
| 8.3 Develop a Minimum Viable Product |