Georgia Game Design: GDAS4.5
CodeHS Lessons
Explain the use of collision geometry and “hit testing” for physics-based interactions and programming triggers.
| Standard |
| 4.2 Tilemaps |
| 4.4 Scripting Mechanics |
| 4.5 AI in Games |
| 5.2 Game Physics |
| 5.3 Projectiles and Character Controllers |
| 5.10 Heads-up Display (HUD) Score |
| 5.11 Make It Your Own |
| Standard |
| 3.3 Game Physics |
| 4.7 Make It Your Own |
| 8.1 Model Creation |
| Standard |
| 4.2 Tilemaps |
| 4.4 Scripting Mechanics |
| 4.5 AI in Games |
| 5.2 Game Physics |
| 5.3 Projectiles and Character Controllers |
| 5.10 Heads-up Display (HUD) Score |
| 5.11 Make It Your Own |