Georgia Game Design: GDAS4.2
CodeHS Lessons
Demonstrate functions of linear algebra and vector mathematics (dot product, cross product, quaternions, etc.) to determine character perspective and field of view.
| Standard |
| 4.4 Scripting Mechanics |
| 4.5 AI in Games |
| 5.3 Projectiles and Character Controllers |
| 7.2 Create a 3D World for VR |
| Standard |
| 4.4 Scripting Mechanics |
| 4.5 AI in Games |
| 5.3 Projectiles and Character Controllers |
| 7.2 Create a 3D World for VR |