Georgia Game Design: GDAS3.5
CodeHS Lessons
Demonstrate an understanding of iteration programming structures (looping) to manage repeating events.
| Standard |
| 3.2 Functions |
| 4.1 Sprites and Animations |
| 4.4 Scripting Mechanics |
| 4.5 AI in Games |
| 5.3 Projectiles and Character Controllers |
| 5.4 Character Rigging and Animation |
| Standard |
| 3.2 Functions |
| 4.1 Sprites and Animations |
| 4.4 Scripting Mechanics |
| 4.5 AI in Games |
| 5.3 Projectiles and Character Controllers |
| 5.4 Character Rigging and Animation |