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FL CS 3-5 Framework


Standard Description
SC.35.CS-CC.1.1 Identify technology tools for individual and collaborative data collection, writing, communication, and publishing activities. Lessons
SC.35.CS-CC.1.2 Describe key ideas and details while working individually or collaboratively using digital tools and media-rich resources in a way that informs, persuades, and/or entertains. Lessons
SC.35.CS-CC.1.3 Identify ways that technology can foster teamwork, and collaboration can support problem solving and innovation. Lessons
SC.35.CS-CC.1.4 Describe how collaborating with others can be beneficial to a digital project. Lessons
SC.35.CS-CC.1.5 Explain that providing and receiving feedback from others can improve performance and outcomes for collaborative digital projects. Lessons
SC.35.CS-CS.1.1 Identify the concepts illustrated by a simulation (e.g., ecosystem, predator/prey, and invasive species). Lessons
SC.35.CS-CS.1.2 Describe how models and simulations can be used to solve real-world issues in science and engineering. Lessons
SC.35.CS-CS.1.3 Answer a question, individually and collaboratively, using data from a simulation. Lessons
SC.35.CS-CS.1.4 Create a simple model of a system (e.g., flower or solar system) and explain what the model shows and does not show. Lessons
SC.35.CS-CS.2.1 Solve age-appropriate problems using information organized using digital graphic organizers (e.g., concept maps and Venn-diagrams). Lessons
SC.35.CS-CS.2.2 Describe how computational thinking can be used to solve real life issues in science and engineering. Lessons
SC.35.CS-CS.2.3 Explain the process of arranging or sorting information into useful order as well as the purpose for doing so. Lessons
SC.35.CS-CS.2.4 Solve real-world problems in science and engineering using computational thinking skills. Lessons
SC.35.CS-CS.2.5 Explain that there are several possible algorithms for searching within a dataset (such as finding a specific word in a word list or card in a deck of cards). Lessons
SC.35.CS-CS.2.6 Write an algorithm to solve a grade-level appropriate problem (e.g., move a character through a maze, instruct a character to draw a specific shape, have a character start, repeat or end activity as required or upon a specific event), individually or collaboratively. Lessons
SC.35.CS-CS.2.7 Identify and correct logical errors in algorithms; written, mapped, live action, or digital. Lessons
SC.35.CS-CS.2.8 Systematically test and identify logical errors in algorithms. Lessons
SC.35.CS-CS.2.9 Explain how to correct logical errors in algorithms; written, mapped, live action, or digital. Lessons
SC.35.CS-CS.3.1 Manipulate and publish multimedia artifacts using digital tools (local and online). Lessons
SC.35.CS-CS.3.2 Create an artifact (independently and collaboratively) that answers a research question clearly communicating thoughts and ideas. Lessons
SC.35.CS-CS.4.1 Identify the basic components of a computer (e.g., monitor, keyboard, mouse, controller, speakers). Lessons
SC.35.CS-CS.4.2 Describe the function and purpose of various input/output devices and peripherals (e.g., monitor, screen, keyboard, controller, speakers). Lessons
SC.35.CS-CS.4.3 Compare and contrast hardware and software. Lessons
SC.35.CS-CS.4.4 Identify and solve simple hardware and software problems that may occur during everyday use (e.g., power, connections, application window or toolbar). Lessons
SC.35.CS-CS.6.1 Describe how hardware applications (e.g., Global Positioning System (GPS) navigation for driving directions, text-to-speech translation, and language translation) can enable everyone to do things they could not do otherwise. Lessons
SC.35.CS-CS.6.2 Compare and contrast human and computer performance on similar tasks (e.g., sorting alphabetically or finding a path across a cluttered room) to understand which is best suited to the task. Lessons
SC.35.CS-CS.6.3 Explain that computers model intelligent behavior (as found in robotics, speech and language recognition, and computer animation). Lessons
SC.35.CS-CP.1.1 Explain that searches may be enhanced by using Boolean logic (e.g., using "not", "or", "and"). Lessons
SC.35.CS-CP.1.2 Identify and describe examples of databases from everyday life (e.g., library catalogs, school records, telephone directories, and contact lists). Lessons
SC.35.CS-CP.1.3 Identify, research, and collect a data set on a topic, issue, problem, or question using age-appropriate technologies. Lessons
SC.35.CS-CP.1.4 Collect, organize, graph, and analyze data to answer a question using a database or spreadsheet. Lessons
SC.35.CS-CP.2.1 Perform keyboarding skills for communication and the input of data and information. Lessons
SC.35.CS-CP.2.2 Create, test, and modify a program in a graphical environment (e.g., block-based visual programming language), individually and collaboratively. Lessons
SC.35.CS-CP.2.3 Create a program using arithmetic operators, conditionals, and repetition in programs. Lessons
SC.35.CS-CP.2.4 Explain that programs need known initial conditions (e.g., set initial score to zero in a game, initialize variables, or initial values set by hardware input). Lessons
SC.35.CS-CP.2.5 Detect and correct program errors, including those involving arithmetic operators, conditionals, and repetition, using interactive debugging. Lessons
SC.35.CS-CP.3.1 Write, communicate and publish activities using technology tools. Lessons
SC.35.CS-CP.3.2 Present digitally created products, either individually and collaboratively, where a topic, concept, or skill is carefully analyzed or thoughtfully explored. Lessons
SC.35.CS-PC.1.1 Identify appropriate and inappropriate uses of technology when posting to social media, sending e-mail, and browsing the Internet. Lessons
SC.35.CS-PC.1.2 Describe responsible uses of modern communication media and devices. Lessons
SC.35.CS-PC.1.3 Explain the proper use and operation of security technologies (e.g., passwords, virus protection software, spam filters, pop-up blockers, and cookies). Lessons
SC.35.CS-PC.1.4 Define plagiarism and understand the impacts of plagiarized materials. Lessons
SC.35.CS-PC.2.1 Explain how computers and computing devices are used to communicate with others on a daily basis. Lessons
SC.35.CS-PC.2.2 Describe types of cyberbullying and explain what actions should be taken if students are either victims or witnesses of these behaviors. Lessons
SC.35.CS-PC.2.3 Identify the legal and social consequences of cyberbullying/harassment in social media. Lessons
SC.35.CS-PC.2.4 Explain how access to technology helps empower individuals and groups (e.g., gives them access to information, the ability to communicate with others around the world, and allows them to buy and sell things). Lessons
SC.35.CS-PC.2.5 Identify ways in which people with special needs access and use adaptive technology. Lessons
SC.35.CS-PC.2.6 Communicate about technology using appropriate terminology. Lessons
SC.35.CS-PC.2.7 Identify and describe how computing knowledge is essential to performing important tasks and functions. Lessons
SC.35.CS-PC.3.1 Identify digital information resources used to answer research questions (e.g., online library catalog, online encyclopedias, databases, and websites). Lessons
SC.35.CS-PC.3.2 Gather, organize, and analyze information from digital resources. Lessons
SC.35.CS-PC.3.3 Compare digital resources for accuracy, relevancy, and appropriateness. Lessons
SC.35.CS-PC.4.1 Describe the difference between digital artifacts that are open or free and those that are protected by copyright. Lessons
SC.35.CS-PC.4.2 Explain fair use for using copyrighted materials (e.g., images, music, video, and text). Lessons
SC.35.CS-PC.4.3 Describe the purpose of copyright and the possible consequences for inappropriate use of digital materials that are protected by copyright. Lessons
SC.35.CS-PC.4.4 Describe the threats to safe and efficient use of devices (e.g., SPAM, spyware, phishing, and viruses) associated with various forms of technology use (e.g., downloading and executing software programs, following hyperlinks, and opening files). Lessons