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CA GS: D5.1
CodeHS Lessons
Understand the methodologies for integrating digital media into a game or simulation.
Standard |
10.1 Timers |
27.2 Basics |
21.2 Graphic Objects |
Standard |
27.1 Timers |
27.2 Random Circles |
27.3 Random Ghosts |
27.4 Bouncing Ball |
27.5 Mouse Events: Mouse Moved |
27.6 Drawing Lines |
27.7 Crazy Ball Game |
32.1 Game Design: Helicopter |
32.2 Basics |
32.3 Improvements |
32.4 Polish |
Standard |
29.1 Timers |
29.2 Random Circles |
29.3 Random Ghosts |
29.4 Bouncing Ball |
29.5 Mouse Events: Mouse Moved |
29.6 Drawing Lines |
29.7 Crazy Ball Game |
35.1 Game Design: Helicopter |
35.2 Basics |
35.3 Improvements |
35.4 Polish |
Standard |
9.1 Timers |
14.2 Graphic Objects |
16.2 Basics |
Standard |
10.1 Timers |
14.2 Graphic Objects |
16.2 Basics |
Standard |
25.2 Basics |
21.2 Graphic Objects |
11.1 Timers |
Standard |
4.1 Sprites and Animations |
4.6 Menu and Heads-up Display |
5.1 Scene Building with Prefabs |
5.9 Sound Effects |
8.2 Develop a Prototype and Test |
Standard |
26.1 Timers |
26.2 Random Circles |
26.3 Random Ghosts |
26.4 Bouncing Ball |
26.5 Mouse Events: Mouse Moved |
26.6 Drawing Lines |
26.7 Crazy Ball Game |
31.1 Game Design: Helicopter |
31.2 Basics |
31.3 Improvements |
31.4 Polish |
Standard |
6.1 Timers |
32.2 Basics |
Standard |
1.5 Timers |
Standard |
21.1 Timers |
21.2 Random Circles |
21.3 Random Ghosts |
21.4 Bouncing Ball |
21.6 Mouse Events: Mouse Moved |
21.7 Drawing Lines |
21.8 Crazy Ball Game |
26.1 Game Design: Helicopter |
26.2 Basics |
26.3 Improvements |
26.4 Polish |
Standard |
22.1 Timers |
22.2 Random Circles |
22.3 Random Ghosts |
22.4 Bouncing Ball |
22.6 Mouse Events: Mouse Moved |
22.7 Drawing Lines |
22.8 Crazy Ball Game |
27.1 Game Design: Helicopter |
27.2 Basics |
27.3 Improvements |
27.4 Polish |
Standard |
16.2 Graphic Objects |
13.1 Timers |
Standard |
12.1 Timers |
12.2 Random Circles |
12.3 Random Ghosts |
12.4 Bouncing Ball |
12.5 Mouse Events: Mouse Moved |
12.6 Drawing Lines |
12.7 Crazy Ball Game |
Standard |
8.1 Timers |
Standard |
3.2 Building a Scene with Prefabs |
4.5 Sound Effects |
- What is CodeHS?
- Curriculum
- Platform
- Assignments
- Classroom Management
- Grading
- Gradebook
- Progress Tracking
- Lesson Plans
- Offline Handouts
- Problem Guides
- Practice
- Create
- Problem Bank
- Playlist Bank
- Quiz Scores
- Rostering
- Integrations
- Professional Development
- Stories
- Standards
- States
- Alabama
- Alaska
- Arizona
- Arkansas
- California
- Colorado
- Connecticut
- D.C.
- Delaware
- Florida
- Georgia
- Hawaii
- Idaho
- Illinois
- Indiana
- Iowa
- Kansas
- Kentucky
- Louisiana
- Maine
- Maryland
- Massachusetts
- Michigan
- Minnesota
- Mississippi
- Missouri
- Montana
- Nebraska
- Nevada
- New Hampshire
- New Jersey
- New Mexico
- New York
- North Carolina
- North Dakota
- Ohio
- Oklahoma
- Oregon
- Pennsylvania
- Rhode Island
- South Carolina
- South Dakota
- Tennessee
- Texas
- Utah
- Vermont
- Virginia
- Washington
- West Virginia
- Wisconsin
- Wyoming
- State Standards
- Plans
- Resources
- Districts
- Share
- Contact Us
- Company