Please enable JavaScript to use CodeHS

CA GS: D5.1

CodeHS Lessons

Understand the methodologies for integrating digital media into a game or simulation.

Standard
10.1 Timers
27.2 Basics
21.2 Graphic Objects
Standard
27.1 Timers
27.2 Random Circles
27.3 Random Ghosts
27.4 Bouncing Ball
27.5 Mouse Events: Mouse Moved
27.6 Drawing Lines
27.7 Crazy Ball Game
32.1 Game Design: Helicopter
32.2 Basics
32.3 Improvements
32.4 Polish
Standard
29.1 Timers
29.2 Random Circles
29.3 Random Ghosts
29.4 Bouncing Ball
29.5 Mouse Events: Mouse Moved
29.6 Drawing Lines
29.7 Crazy Ball Game
35.1 Game Design: Helicopter
35.2 Basics
35.3 Improvements
35.4 Polish
Standard
9.1 Timers
14.2 Graphic Objects
16.2 Basics
Standard
10.1 Timers
14.2 Graphic Objects
16.2 Basics
Standard
25.2 Basics
21.2 Graphic Objects
11.1 Timers
Standard
4.1 Sprites and Animations
4.6 Menu and Heads-up Display
5.1 Scene Building with Prefabs
5.9 Sound Effects
8.2 Develop a Prototype and Test
Standard
26.1 Timers
26.2 Random Circles
26.3 Random Ghosts
26.4 Bouncing Ball
26.5 Mouse Events: Mouse Moved
26.6 Drawing Lines
26.7 Crazy Ball Game
31.1 Game Design: Helicopter
31.2 Basics
31.3 Improvements
31.4 Polish
Standard
6.1 Timers
32.2 Basics
Standard
21.1 Timers
21.2 Random Circles
21.3 Random Ghosts
21.4 Bouncing Ball
21.6 Mouse Events: Mouse Moved
21.7 Drawing Lines
21.8 Crazy Ball Game
26.1 Game Design: Helicopter
26.2 Basics
26.3 Improvements
26.4 Polish
Standard
22.1 Timers
22.2 Random Circles
22.3 Random Ghosts
22.4 Bouncing Ball
22.6 Mouse Events: Mouse Moved
22.7 Drawing Lines
22.8 Crazy Ball Game
27.1 Game Design: Helicopter
27.2 Basics
27.3 Improvements
27.4 Polish
Standard
16.2 Graphic Objects
13.1 Timers
Standard
12.1 Timers
12.2 Random Circles
12.3 Random Ghosts
12.4 Bouncing Ball
12.5 Mouse Events: Mouse Moved
12.6 Drawing Lines
12.7 Crazy Ball Game
Standard
3.2 Building a Scene with Prefabs
4.5 Sound Effects