CA GS: D2.10
CodeHS Lessons
Make informed decisions about game physics: how the game world works, how the players interact with the game world, and how the players interact with one another.
| Standard |
| 10.1 Timers |
| 10.3 Collisions |
| 10.4 Mouse Click Events |
| 10.5 More Mouse Events |
| 10.6 Key Events |
| 12.1 Breakout |
| Standard |
| 27.1 Timers |
| 27.2 Random Circles |
| 27.3 Random Ghosts |
| 27.4 Bouncing Ball |
| 27.5 Mouse Events: Mouse Moved |
| 27.6 Drawing Lines |
| 27.7 Crazy Ball Game |
| 28.1 Breakout |
| 29.1 Conway's Game of Life |
| 29.2 Connect Four |
| 31.1 Tic Tac Toe |
| 32.1 Game Design: Helicopter |
| 32.2 Basics |
| 32.3 Improvements |
| 32.4 Polish |
| Standard |
| 29.1 Timers |
| 29.2 Random Circles |
| 29.3 Random Ghosts |
| 29.4 Bouncing Ball |
| 29.5 Mouse Events: Mouse Moved |
| 29.6 Drawing Lines |
| 29.7 Crazy Ball Game |
| 30.1 Breakout |
| 34.1 Tic Tac Toe |
| 35.1 Game Design: Helicopter |
| 35.2 Basics |
| 35.3 Improvements |
| 35.4 Polish |
| 36.1 Conway's Game of Life |
| 36.2 Connect Four |
| Standard |
| 9.1 Timers |
| 9.3 Collisions |
| 9.4 Mouse Click Events |
| 9.5 More Mouse Events |
| 9.6 Key Events |
| 11.1 Breakout |
| Standard |
| 10.1 Timers |
| 10.3 Collisions |
| 10.4 Mouse Click Events |
| 10.5 More Mouse Events |
| 10.6 Key Events |
| 12.1 Breakout |
| Standard |
| 11.1 Timers |
| 11.3 Collisions |
| 11.4 Mouse Click Events |
| 11.5 More Mouse Events |
| 11.6 Key Events |
| 13.1 Breakout |
| Standard |
| 5.2 Game Physics |
| 5.4 Character Rigging and Animation |
| 5.6 Cameras and Multiplayers |
| 5.11 Make It Your Own |
| 7.3 VR Catch Game |
| 8.2 Develop a Prototype and Test |
| 8.3 Develop a Minimum Viable Product |
| Standard |
| 13.1 Timers |
| 13.3 Collisions |
| 13.4 Mouse Click Events |
| 13.5 More Mouse Events |
| 13.6 Key Events |
| Standard |
| 26.1 Timers |
| 26.2 Random Circles |
| 26.3 Random Ghosts |
| 26.4 Bouncing Ball |
| 26.5 Mouse Events: Mouse Moved |
| 26.6 Drawing Lines |
| 26.7 Crazy Ball Game |
| 27.1 Breakout |
| 28.1 Conway's Game of Life |
| 28.2 Connect Four |
| 30.1 Tic Tac Toe |
| 31.1 Game Design: Helicopter |
| 31.2 Basics |
| 31.3 Improvements |
| 31.4 Polish |
| Standard |
| 6.1 Timers |
| 6.3 Collisions |
| 6.4 Mouse Click Events |
| 6.5 More Mouse Events |
| 6.6 Key Events |
| 27.1 Breakout |
| Standard |
| 1.5 Timers |
| 1.7 Collisions |
| 1.8 Mouse Click Events |
| 1.9 More Mouse Events |
| 1.10 Key Events |
| Standard |
| 21.1 Timers |
| 21.2 Random Circles |
| 21.3 Random Ghosts |
| 21.4 Bouncing Ball |
| 21.6 Mouse Events: Mouse Moved |
| 21.7 Drawing Lines |
| 21.8 Crazy Ball Game |
| 22.1 Breakout |
| 23.1 Conway's Game of Life |
| 23.2 Connect Four |
| 25.1 Tic Tac Toe |
| 26.1 Game Design: Helicopter |
| 26.2 Basics |
| 26.3 Improvements |
| 26.4 Polish |
| Standard |
| 22.1 Timers |
| 22.2 Random Circles |
| 22.3 Random Ghosts |
| 22.4 Bouncing Ball |
| 22.6 Mouse Events: Mouse Moved |
| 22.7 Drawing Lines |
| 22.8 Crazy Ball Game |
| 23.1 Breakout |
| 24.1 Conway's Game of Life |
| 24.2 Connect Four |
| 26.1 Tic Tac Toe |
| 27.1 Game Design: Helicopter |
| 27.2 Basics |
| 27.3 Improvements |
| 27.4 Polish |
| Standard |
| 13.1 Timers |
| 13.3 Collisions |
| 13.4 Mouse Click Events |
| 13.5 More Mouse Events |
| 13.6 Key Events |
| 15.1 Breakout |
| Standard |
| 8.1 Timers |
| 8.3 Collisions |
| 8.4 Mouse Click Events |
| 8.5 More Mouse Events |
| 8.6 Key Events |
| 23.1 Breakout |
| Standard |
| 22.1 Timers |
| 22.3 Collisions |
| 22.4 Mouse Click Events |
| 22.5 More Mouse Events |
| 22.6 Key Events |
| Standard |
| 16.1 Timers |
| 16.3 Collisions |
| 16.4 Mouse Click Events |
| 16.5 More Mouse Events |
| 16.6 Key Events |
| Standard |
| 3.3 Game Physics |
| 8.1 Model Creation |
| 8.2 Character Animation |
| Standard |
| 12.1 Timers |
| 12.2 Random Circles |
| 12.3 Random Ghosts |
| 12.4 Bouncing Ball |
| 12.5 Mouse Events: Mouse Moved |
| 12.6 Drawing Lines |
| 12.7 Crazy Ball Game |
| 13.1 Breakout |
| 14.1 Conway's Game of Life |
| 14.2 Connect Four |
| Standard |
| 5.2 Game Physics |
| 5.4 Character Rigging and Animation |
| 5.6 Cameras and Multiplayers |
| 5.11 Make It Your Own |
| 7.3 VR Catch Game |
| 8.2 Develop a Prototype and Test |
| 8.3 Develop a Minimum Viable Product |