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CA GS: D2.9

CodeHS Lessons

Demonstrate an understanding of interface design, hardware constraints on games, including processors and I/O devices, and nonhardware constraints.

Standard
4.6 Menu and Heads-up Display
5.4 Character Rigging and Animation
5.7 Lighting Effects
5.10 Heads-up Display (HUD) Score
7.1 Developing for VR
Standard
4.6 User Interface (UI)