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Arkansas Game Development and Design Year 3: CSGD.Y3.9.5

CodeHS Lessons

Utilize a level-appropriate game engine and supporting libraries (e.g., images, sounds, sprites, text effects)

Standard
2.1 Game Engines
2.4 Unity Basics
5.1 Scene Building with Prefabs
5.2 Game Physics
5.4 Character Rigging and Animation
5.6 Cameras and Multiplayers
5.7 Lighting Effects
5.8 Particle Systems
5.9 Sound Effects
5.10 Heads-up Display (HUD) Score
5.11 Make It Your Own
8.1 Prototyping and Testing
Standard
2.1 Intro to Unity
3.1 Unity Basics
3.2 Building a Scene with Prefabs
3.3 Game Physics
4.2 Cameras
4.3 Lighting Effects
4.4 Particle Systems
4.5 Sound Effects
4.6 User Interface (UI)
4.7 Make It Your Own
6.1 Prototyping and Testing
8.2 Character Animation
8.1 Model Creation