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Arkansas Game Development and Design Year 3: CSGD.Y3.9.5

CodeHS Lessons

Utilize a level-appropriate game engine and supporting libraries (e.g., images, sounds, sprites, text effects)

Standard
3.1 Intro to Unity
4.1 Unity Basics
4.2 Building a Scene with Prefabs
4.3 Game Physics
7.2 Cameras
7.3 Lighting Effects
7.4 Particle Systems
7.5 Sound Effects
7.6 Make It Your Own
9.1 Model Creation
9.2 Character Animation
9.3 User Interface (UI)
10.1 Prototyping and Testing
Standard
2.1 Intro to Unity
3.1 Unity Basics
3.2 Building a Scene with Prefabs
3.3 Game Physics
4.2 Cameras
4.3 Lighting Effects
4.4 Particle Systems
4.5 Sound Effects
4.6 Make It Your Own
7.2 Character Animation
7.1 Model Creation
7.3 User Interface (UI)
Standard
2.1 Intro to Unity
3.1 Unity Basics
3.2 Building a Scene with Prefabs
3.3 Game Physics
4.2 Cameras
4.3 Lighting Effects
4.4 Particle Systems
4.5 Sound Effects
4.6 User Interface (UI)
4.7 Make It Your Own
6.1 Prototyping and Testing
8.2 Character Animation
8.1 Model Creation