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Arkansas Game Development and Design Year 2: CSGD.Y2.7.3

CodeHS Lessons

Discuss common asset creation techniques (e.g., 3D models, images, music, sounds), and create and utilize level-appropriate assets (e.g., 2D/3D models, animations, music, sound effects, textures, visual effects) in a game

Standard
4.1 Unity Basics
4.2 Building a Scene with Prefabs
7.1 Gameplay and Effects
7.3 Lighting Effects
7.4 Particle Systems
7.5 Sound Effects
7.6 Make It Your Own
9.1 Model Creation
9.2 Character Animation
9.3 User Interface (UI)
Standard
3.1 Unity Basics
3.2 Building a Scene with Prefabs
4.1 Gameplay and Effects
4.3 Lighting Effects
4.4 Particle Systems
4.5 Sound Effects
4.6 Make It Your Own
7.1 Model Creation
7.2 Character Animation
7.3 User Interface (UI)
Standard
2.4 Unity Basics
5.1 Scene Building with Prefabs
5.4 Character Rigging and Animation
5.5 Gameplay and Effects
5.7 Lighting Effects
5.8 Particle Systems (Duplicate)
5.9 Sound Effects (Duplicate)
5.10 Make It Your Own (Duplicate)
5.11 SUPPLEMENTAL >> User Interface (UI) (Duplicate)
Standard
3.1 Unity Basics
3.2 Building a Scene with Prefabs
4.1 Gameplay and Effects
4.3 Lighting Effects
4.4 Particle Systems
4.5 Sound Effects
4.6 User Interface (UI)
4.7 Make It Your Own
8.1 Model Creation
8.2 Character Animation