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Arizona 9-12 Framework


Standard Description
HS.CS.D.1 Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects. Lessons
HS.CS.HS.1 Describe levels of abstraction and interactions between application software, system software, and hardware layers. Lessons
HS.CS.T.1 Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors. Lessons
HS.NI.C.1 Describe how sensitive data can be affected by malware and other attacks. Lessons
HS.NI.C.2 Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts. Lessons
HS.NI.C.3 Compare various security measures, considering tradeoffs between the usability and security of a computing system. Lessons
HS.NI.NCO.1 Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing. Lessons
HS.DA.CVT.1 Create interactive data visualizations using software tools to help others better understand real-world phenomena. Lessons
HS.DA.S.1 Translate between different bit representations of real-world phenomena, such as characters, numbers, and images. Lessons
HS.DA.S.2 Evaluate the tradeoffs in how and where data is stored. Lessons
HS.DA.IM.1 Analyze computational models to better understand real-world phenomena. Lessons
HS.AP.A.1 Create prototypes that use algorithms for practical intent, personal expression, or to address a societal issue. Lessons
HS.AP.V.1 Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables. Lessons
HS.AP.C.1 Justify the selection of specific control structures and explain the benefits and drawbacks of choices made, when tradeoffs involve readability and program performance. Lessons
HS.AP.C.2 Use events that initiate instructions to design and iteratively develop computational artifacts. Lessons
HS.AP.M.1 Decompose problems into smaller components using constructs such as procedures, modules, and/or objects. Lessons
HS.AP.M.2 Use procedures within a program, combinations of data and procedures, or independent but interrelated programs to design and iteratively develop computational artifacts. Lessons
HS.AP.PD.1 Evaluate and refine computational artifacts to make them more usable and accessible. Lessons
HS.AP.PD.2 Use team roles and collaborative tools to design and iteratively develop computational artifacts. Lessons
HS.AP.PD.3 Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs. Lessons
HS.IC.C.1 Evaluate the ways access to computing impacts personal, ethical, social, economic, and cultural practices. Lessons
HS.IC.C.2 Test and refine computational artifacts to reduce bias and equity deficits. Lessons
HS.IC.C.3 Demonstrate ways a given algorithm applies to problems across disciplines. Lessons
HS.IC.SI.1 Analyze the impact of collaborative tools and methods that increase social connectivity. Lessons
HS.IC.SLE.1 Explain the beneficial and harmful effects that intellectual property laws can have on innovation. Lessons
HS.IC.SLE.2 Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users. Lessons
HS.IC.SLE.3 Evaluate the social and economic implications of privacy in the context of safety, law, or ethics. Lessons