HS.CS.D.1 |
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects. |
Lessons
|
HS.CS.HS.1 |
Describe levels of abstraction and interactions between application software, system software, and hardware layers. |
Lessons
|
HS.CS.T.1 |
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors. |
Lessons
|
HS.NI.C.1 |
Describe how sensitive data can be affected by malware and other attacks. |
Lessons
|
HS.NI.C.2 |
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts. |
Lessons
|
HS.NI.C.3 |
Compare various security measures, considering tradeoffs between the usability and security of a computing system. |
Lessons
|
HS.NI.NCO.1 |
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing. |
Lessons
|
HS.DA.CVT.1 |
Create interactive data visualizations using software tools to help others better understand real-world phenomena. |
Lessons
|
HS.DA.S.1 |
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images. |
Lessons
|
HS.DA.S.2 |
Evaluate the tradeoffs in how and where data is stored. |
Lessons
|
HS.DA.IM.1 |
Analyze computational models to better understand real-world phenomena. |
Lessons
|
HS.AP.A.1 |
Create prototypes that use algorithms for practical intent, personal expression, or to address a societal issue. |
Lessons
|
HS.AP.V.1 |
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables. |
Lessons
|
HS.AP.C.1 |
Justify the selection of specific control structures and explain the benefits and drawbacks of choices made, when tradeoffs involve readability and program performance. |
Lessons
|
HS.AP.C.2 |
Use events that initiate instructions to design and iteratively develop computational artifacts. |
Lessons
|
HS.AP.M.1 |
Decompose problems into smaller components using constructs such as procedures, modules, and/or objects. |
Lessons
|
HS.AP.M.2 |
Use procedures within a program, combinations of data and procedures, or independent but interrelated programs to design and iteratively develop computational artifacts. |
Lessons
|
HS.AP.PD.1 |
Evaluate and refine computational artifacts to make them more usable and accessible. |
Lessons
|
HS.AP.PD.2 |
Use team roles and collaborative tools to design and iteratively develop computational artifacts. |
Lessons
|
HS.AP.PD.3 |
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs. |
Lessons
|
HS.IC.C.1 |
Evaluate the ways access to computing impacts personal, ethical, social, economic, and cultural practices. |
Lessons
|
HS.IC.C.2 |
Test and refine computational artifacts to reduce bias and equity deficits. |
Lessons
|
HS.IC.C.3 |
Demonstrate ways a given algorithm applies to problems across disciplines. |
Lessons
|
HS.IC.SI.1 |
Analyze the impact of collaborative tools and methods that increase social connectivity. |
Lessons
|
HS.IC.SLE.1 |
Explain the beneficial and harmful effects that intellectual property laws can have on innovation. |
Lessons
|
HS.IC.SLE.2 |
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users. |
Lessons
|
HS.IC.SLE.3 |
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics. |
Lessons
|