R1 |
R1) Identify, demonstrate, and apply personal safe use of digital devices. |
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R2 |
R2) Recognize and demonstrate age-appropriate responsible use of digital devices and resources as outlined in school/district rules. |
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R3 |
R3) Assess the validity and identify the purpose of digital content. |
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R4 |
R4) Identify and employ appropriate troubleshooting techniques used to solve computing or connectivity issues. |
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R5 |
R5) Locate and curate information from digital sources to answer research questions. |
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R6 |
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools. |
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1 |
Create a function to simplify a task.
Example: Get a writing utensil, get paper, jot notes can collectively be named “note taking”. |
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2 |
Create complex pseudocode using conditionals and Boolean statements.
Example: Automated vacuum pseudocode – drive forward until the unit encounters an obstacle; reverse 2"; rotate 30 degrees to the left, repeat. |
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3 |
Create algorithms that demonstrate sequencing, selection or iteration.
Examples: Debit card transactions are approved until the account balance is insufficient to fund the transaction = iteration, do until. |
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4 |
Design a complex algorithm that contains sequencing, selection or iteration.
Examples: Lunch line algorithm that contains parameters for bringing your lunch and multiple options available in the lunch line. |
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5 |
Solve a complex problem using computational thinking. |
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6 |
Create and organize algorithms in order to automate a process efficiently.
Example: Set of recipes (algorithms) for preparing a complete meal. |
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7 |
Create a program that updates the value of a variable in the program.
Examples: Update the value of score when a coin is collected (in a flowchart, pseudocode or program). |
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8 |
Formulate a narrative for each step of a process and its intended result, given pseudocode or code. |
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9 |
Identify common methods of securing data.
Examples: Permissions, encryption, vault, locked closet. |
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10 |
Explain social engineering, including countermeasures, and its impact on a digital society.
Examples: Phishing, hoaxes, impersonation, baiting, spoofing. |
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11 |
Demonstrate positive, safe, legal, and ethical habits when creating and sharing digital content and identify the consequences of failing to act responsibly. |
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12 |
Discuss the impact of data permanence on digital identity including best practices to protect personal digital footprint. |
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13 |
Compare and contrast information available locally and globally.
Example: Review an article published in the United States and compare to an article on the same subject published in China. |
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14 |
Discuss current events related to emerging technologies in computing and the effects such events have on individuals and the global society. |
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15 |
Discuss unique perspectives and needs of a global culture when developing computational artifacts, including options for accessibility for all users.
Example: Would students create a webpage aimed at reaching a village of users that have no way access to the Internet? |
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16 |
Construct content designed for specific audiences through an appropriate medium.
Examples: Design a multi-media children’s e-book with an appropriate readability level. |
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17 |
Publish content to be available for external feedback. |
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18 |
Type 35 words per minute with 95% accuracy using appropriate keyboarding techniques. |
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19 |
Discuss the benefits and limitations of censorship. |
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20 |
Evaluate the validity and accuracy of a data set. |
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21 |
Compare common transfer protocols.
Examples: FTP, HTTP |
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22 |
Compare data storage structures.
Examples: Stack, array, queue, table, database. |
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23 |
Demonstrate the use of a variety of digital devices individually and collaboratively to collect, analyze, and present information for content-related problems. |
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24 |
Diagram a network given a specific setup or need.
Examples: Home network, public network, business network. |
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25 |
List common methods of system cybersecurity.
Examples: Various password requirements, two-factor authentication, biometric, geolocation. |
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26 |
Categorize models based on the most appropriate representation of various systems. |
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27 |
Identify data needed to create a model or simulation of a given event.
Examples: When creating a random name generator, the program needs access to a list of possible names. |
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28 |
Classify types of assistive technologies.
Examples: Hardware, software, stylus, sticky keys. |
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29 |
Compare and contrast human intelligence and artificial intelligence. |
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30 |
Apply the problem-solving process to solve real-world problems. |
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