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Connecticut Computer Science: 6th Grade

Karel Adventures 2

Students learn the basics of JavaScript as they follow Karel the Dog on two fun-filled adventures.

Lessons

2.1 Quest for the Rosetta Stone

  • History of the Rosetta Stone
  • The Adventures Begins!
  • Pick Up the Hat 1
  • Pick Up the Hat 2
  • Travel to Egypt
  • +15 more

2.2 A Day at the Park

  • The Adventure Begins - Using Control Structures
  • Karel Clean Up
  • Find the Exit
  • Escape the Bedroom
  • Karel Makes it out of the Room - Karel Functions
  • +11 more

2.3 Karel Adventures: Evaluation

  • Collect the Tennis Balls
  • Karel Adventures 2 Quiz